// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename       : Blocks.cs
// Author(s)      : Natalia Portillo <claunia@claunia.com>
//
// Component      : Microsoft Xbox DVD File System plugin.
//
// --[ License ] --------------------------------------------------------------
//
//     This library is free software; you can redistribute it and/or modify
//     it under the terms of the GNU Lesser General Public License as
//     published by the Free Software Foundation; either version 2.1 of the
//     License, or (at your option) any later version.
//
//     This library is distributed in the hope that it will be useful, but
//     WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//     Lesser General Public License for more details.
//
//     You should have received a copy of the GNU Lesser General Public
//     License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/

using Aaru.CommonTypes.Enums;

namespace Aaru.Filesystems;

public sealed partial class GDFX
{
    /// <summary>Reads sectors from the game partition, translating relative sector numbers to absolute image sectors.</summary>
    ErrorNumber ReadGameSectors(uint relativeSector, uint count, out byte[] data)
    {
        ulong absoluteSector = _partitionBaseOffset / SECTOR_SIZE + relativeSector + _partition.Start;

        return _imagePlugin.ReadSectors(absoluteSector, false, count, out data, out _);
    }
}