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Aaru/Aaru.Filesystems/Fossil.cs

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// /***************************************************************************
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// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Fossil.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Fossil filesystem plugin
//
// --[ Description ] ----------------------------------------------------------
//
// Identifies the Fossil filesystem and shows information.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2011-2021 Natalia Portillo
// ****************************************************************************/
using System;
using System.Runtime.InteropServices;
using System.Text;
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using Aaru.CommonTypes;
using Aaru.CommonTypes.Interfaces;
using Aaru.Console;
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using Aaru.Helpers;
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using Schemas;
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using Marshal = Aaru.Helpers.Marshal;
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namespace Aaru.Filesystems
{
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/// <summary>
/// Implements detection for the Plan-9 Fossil on-disk filesystem
/// </summary>
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public sealed class Fossil : IFilesystem
{
const uint FOSSIL_HDR_MAGIC = 0x3776AE89;
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const uint FOSSIL_SB_MAGIC = 0x2340A3B1;
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// Fossil header starts at 128KiB
const ulong HEADER_POS = 128 * 1024;
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/// <inheritdoc />
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public FileSystemType XmlFsType { get; private set; }
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/// <inheritdoc />
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public Encoding Encoding { get; private set; }
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/// <inheritdoc />
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public string Name => "Fossil Filesystem Plugin";
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/// <inheritdoc />
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public Guid Id => new Guid("932BF104-43F6-494F-973C-45EF58A51DA9");
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/// <inheritdoc />
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public string Author => "Natalia Portillo";
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/// <inheritdoc />
public bool Identify(IMediaImage imagePlugin, Partition partition)
{
ulong hdrSector = HEADER_POS / imagePlugin.Info.SectorSize;
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if(partition.Start + hdrSector > imagePlugin.Info.Sectors)
return false;
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byte[] sector = imagePlugin.ReadSector(partition.Start + hdrSector);
Header hdr = Marshal.ByteArrayToStructureBigEndian<Header>(sector);
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AaruConsole.DebugWriteLine("Fossil plugin", "magic at 0x{0:X8} (expected 0x{1:X8})", hdr.magic,
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FOSSIL_HDR_MAGIC);
return hdr.magic == FOSSIL_HDR_MAGIC;
}
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/// <inheritdoc />
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public void GetInformation(IMediaImage imagePlugin, Partition partition, out string information,
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Encoding encoding)
{
// Technically everything on Plan 9 from Bell Labs is in UTF-8
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Encoding = Encoding.UTF8;
information = "";
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if(imagePlugin.Info.SectorSize < 512)
return;
ulong hdrSector = HEADER_POS / imagePlugin.Info.SectorSize;
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byte[] sector = imagePlugin.ReadSector(partition.Start + hdrSector);
Header hdr = Marshal.ByteArrayToStructureBigEndian<Header>(sector);
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AaruConsole.DebugWriteLine("Fossil plugin", "magic at 0x{0:X8} (expected 0x{1:X8})", hdr.magic,
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FOSSIL_HDR_MAGIC);
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var sb = new StringBuilder();
sb.AppendLine("Fossil");
sb.AppendFormat("Filesystem version {0}", hdr.version).AppendLine();
sb.AppendFormat("{0} bytes per block", hdr.blockSize).AppendLine();
sb.AppendFormat("Superblock resides in block {0}", hdr.super).AppendLine();
sb.AppendFormat("Labels resides in block {0}", hdr.label).AppendLine();
sb.AppendFormat("Data starts at block {0}", hdr.data).AppendLine();
sb.AppendFormat("Volume has {0} blocks", hdr.end).AppendLine();
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ulong sbLocation = (hdr.super * (hdr.blockSize / imagePlugin.Info.SectorSize)) + partition.Start;
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XmlFsType = new FileSystemType
{
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Type = "Fossil filesystem",
ClusterSize = hdr.blockSize,
Clusters = hdr.end
};
if(sbLocation <= partition.End)
{
sector = imagePlugin.ReadSector(sbLocation);
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SuperBlock fsb = Marshal.ByteArrayToStructureBigEndian<SuperBlock>(sector);
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AaruConsole.DebugWriteLine("Fossil plugin", "magic 0x{0:X8} (expected 0x{1:X8})", fsb.magic,
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FOSSIL_SB_MAGIC);
if(fsb.magic == FOSSIL_SB_MAGIC)
{
sb.AppendFormat("Epoch low {0}", fsb.epochLow).AppendLine();
sb.AppendFormat("Epoch high {0}", fsb.epochHigh).AppendLine();
sb.AppendFormat("Next QID {0}", fsb.qid).AppendLine();
sb.AppendFormat("Active root block {0}", fsb.active).AppendLine();
sb.AppendFormat("Next root block {0}", fsb.next).AppendLine();
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sb.AppendFormat("Current root block {0}", fsb.current).AppendLine();
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sb.AppendFormat("Volume label: \"{0}\"", StringHandlers.CToString(fsb.name, Encoding)).AppendLine();
XmlFsType.VolumeName = StringHandlers.CToString(fsb.name, Encoding);
}
}
information = sb.ToString();
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
readonly struct Header
{
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/// <summary>Magic number</summary>
public readonly uint magic;
/// <summary>Header version</summary>
public readonly ushort version;
/// <summary>Block size</summary>
public readonly ushort blockSize;
/// <summary>Block containing superblock</summary>
public readonly uint super;
/// <summary>Block containing labels</summary>
public readonly uint label;
/// <summary>Where do data blocks start</summary>
public readonly uint data;
/// <summary>How many data blocks does it have</summary>
public readonly uint end;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
readonly struct SuperBlock
{
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/// <summary>Magic number</summary>
public readonly uint magic;
/// <summary>Header version</summary>
public readonly ushort version;
/// <summary>file system low epoch</summary>
public readonly uint epochLow;
/// <summary>file system high(active) epoch</summary>
public readonly uint epochHigh;
/// <summary>next qid to allocate</summary>
public readonly ulong qid;
/// <summary>data block number: root of active file system</summary>
public readonly int active;
/// <summary>data block number: root of next file system to archive</summary>
public readonly int next;
/// <summary>data block number: root of file system currently being archived</summary>
public readonly int current;
/// <summary>Venti score of last successful archive</summary>
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 20)]
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public readonly byte[] last;
/// <summary>name of file system(just a comment)</summary>
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
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public readonly byte[] name;
}
}
}