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Aaru/Aaru.Filters/Localization/Localization.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Aaru.Filters {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Localization {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Localization() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aaru.Filters.Localization.Localization", typeof(Localization).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to AppleDouble.
/// </summary>
internal static string AppleDouble_Name {
get {
return ResourceManager.GetString("AppleDouble_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AppleSingle.
/// </summary>
internal static string AppleSingle_Name {
get {
return ResourceManager.GetString("AppleSingle_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BZip2.
/// </summary>
internal static string BZip2_Name {
get {
return ResourceManager.GetString("BZip2_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GZip.
/// </summary>
internal static string GZip_Name {
get {
return ResourceManager.GetString("GZip_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LZip.
/// </summary>
internal static string LZip_Name {
get {
return ResourceManager.GetString("LZip_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MacBinary.
/// </summary>
internal static string MacBinary_Name {
get {
return ResourceManager.GetString("MacBinary_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PCExchange.
/// </summary>
internal static string PcExchange_Name {
get {
return ResourceManager.GetString("PcExchange_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to XZ.
/// </summary>
internal static string XZ_Name {
get {
return ResourceManager.GetString("XZ_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No filter.
/// </summary>
internal static string ZZZNoFilter_Name {
get {
return ResourceManager.GetString("ZZZNoFilter_Name", resourceCulture);
}
}
}
}