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Aaru/Aaru.Gui/ViewModels/Tabs/XboxInfoViewModel.cs

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : XboxInfoViewModel.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : GUI view models.
//
// --[ Description ] ----------------------------------------------------------
//
// View model and code for the Xbox Game Disc information tab.
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General public License for more details.
//
// You should have received a copy of the GNU General public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2011-2022 Natalia Portillo
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// ****************************************************************************/
using System.Collections.Generic;
using System.IO;
using System.Reactive;
using System.Threading.Tasks;
using Aaru.Core.Media.Info;
using Aaru.Decoders.Xbox;
using Aaru.Localization;
using Avalonia.Controls;
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using JetBrains.Annotations;
using ReactiveUI;
namespace Aaru.Gui.ViewModels.Tabs;
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public sealed class XboxInfoViewModel
{
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readonly Window _view;
readonly byte[] _xboxSecuritySector;
public XboxInfoViewModel([CanBeNull] XgdInfo xgdInfo, [CanBeNull] byte[] dmi, [CanBeNull] byte[] securitySector,
SS.SecuritySector? decodedSecuritySector, Window view)
{
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_xboxSecuritySector = securitySector;
_view = view;
SaveXboxSsCommand = ReactiveCommand.Create(ExecuteSaveXboxSsCommand);
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if(xgdInfo != null)
{
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XboxInformationVisible = true;
XboxL0VideoText = string.Format(Localization.Core._0_sectors, xgdInfo.L0Video);
XboxL1VideoText = string.Format(Localization.Core._0_sectors, xgdInfo.L1Video);
XboxMiddleZoneText = string.Format(Localization.Core._0_sectors, xgdInfo.MiddleZone);
XboxGameSizeText = string.Format(Localization.Core._0_sectors, xgdInfo.GameSize);
XboxTotalSizeText = string.Format(Localization.Core._0_sectors, xgdInfo.TotalSize);
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XboxRealBreakText = xgdInfo.LayerBreak.ToString();
}
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if(dmi != null)
{
if(DMI.IsXbox(dmi))
XboxDmiText = DMI.PrettifyXbox(dmi);
else if(DMI.IsXbox360(dmi))
XboxDmiText = DMI.PrettifyXbox360(dmi);
}
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if(decodedSecuritySector.HasValue)
XboxSsText = SS.Prettify(decodedSecuritySector);
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SaveXboxSsVisible = securitySector != null;
}
public ReactiveCommand<Unit, Task> SaveXboxSsCommand { get; }
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public bool XboxInformationVisible { get; }
public bool SaveXboxSsVisible { get; }
public string XboxL0VideoText { get; }
public string XboxL1VideoText { get; }
public string XboxMiddleZoneText { get; }
public string XboxGameSizeText { get; }
public string XboxTotalSizeText { get; }
public string XboxRealBreakText { get; }
public string XboxDmiText { get; }
public string XboxSsText { get; }
public string XboxL0VideoLabel => Localization.Core.Video_layer_zero_size;
public string XboxL1VideoLabel => Localization.Core.Video_layer_one_size;
public string XboxMiddleZoneLabel => Localization.Core.Middle_zone_size;
public string XboxGameSizeLabel => Localization.Core.Game_data_size;
public string XboxTotalSizeLabel => Localization.Core.Total_size;
public string XboxRealBreakLabel => Localization.Core.Real_layer_break;
public string XboxDmiLabel => UI.Title_Disc_Manufacturing_Information;
public string XboxSsLabel => UI.Title_Security_Sector;
public string SaveXboxSsLabel => UI.ButtonLabel_Save_Xbox_Security_Sector;
async Task SaveElement(byte[] data)
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{
var dlgSaveBinary = new SaveFileDialog();
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dlgSaveBinary.Filters?.Add(new FileDialogFilter
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{
Extensions = new List<string>(new[]
{
"*.bin"
}),
Name = UI.Dialog_Binary_files
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});
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string result = await dlgSaveBinary.ShowAsync(_view);
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if(result is null)
return;
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var saveFs = new FileStream(result, FileMode.Create);
saveFs.Write(data, 0, data.Length);
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saveFs.Close();
}
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public async Task ExecuteSaveXboxSsCommand() => await SaveElement(_xboxSecuritySector);
}