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https://github.com/aaru-dps/Aaru.git
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92 lines
3.5 KiB
C#
92 lines
3.5 KiB
C#
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : LZRW3A.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Compression algorithms.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Implements the LZRW3A decompression algorithm by Ross Williams.
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// Used by the e2compr ext2 compression patches.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Natalia Portillo
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// ****************************************************************************/
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namespace Aaru.Compression;
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/// <summary>Implements the LZRW3A decompression algorithm (Ross Williams, used by e2compr)</summary>
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public static class LZRW3A
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{
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/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
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public static bool IsSupported => true;
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/// <summary>Decodes a buffer compressed with LZRW3A</summary>
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/// <param name="source">Compressed buffer</param>
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/// <param name="destination">Buffer where to write the decoded data</param>
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/// <returns>The number of decoded bytes, or -1 on error</returns>
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public static int DecodeBuffer(byte[] source, byte[] destination)
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{
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if(source == null || destination == null) return -1;
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var srcPos = 0;
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var dstPos = 0;
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int srcLen = source.Length;
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int dstLen = destination.Length;
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while(srcPos < srcLen && dstPos < dstLen)
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{
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// Read flag byte — each bit controls one item (LSB first)
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if(srcPos >= srcLen) break;
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byte flags = source[srcPos++];
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for(var bit = 0; bit < 8 && srcPos < srcLen && dstPos < dstLen; bit++)
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{
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if((flags & 1 << bit) == 0)
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{
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// Literal byte
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destination[dstPos++] = source[srcPos++];
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}
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else
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{
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// Match: 2-byte encoding
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if(srcPos + 1 >= srcLen) return dstPos;
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int word = source[srcPos] | source[srcPos + 1] << 8;
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srcPos += 2;
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int offset = (word >> 4) + 1;
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int length = (word & 0x0F) + 3;
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if(offset > dstPos) return -1;
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int matchPos = dstPos - offset;
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for(var i = 0; i < length && dstPos < dstLen; i++)
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destination[dstPos++] = destination[matchPos + i];
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}
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}
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}
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return dstPos;
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}
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}
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