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Aaru/Aaru.Compression/LZRW3A.cs

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : LZRW3A.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Compression algorithms.
//
// --[ Description ] ----------------------------------------------------------
//
// Implements the LZRW3A decompression algorithm by Ross Williams.
// Used by the e2compr ext2 compression patches.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
namespace Aaru.Compression;
/// <summary>Implements the LZRW3A decompression algorithm (Ross Williams, used by e2compr)</summary>
public static class LZRW3A
{
/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
public static bool IsSupported => true;
/// <summary>Decodes a buffer compressed with LZRW3A</summary>
/// <param name="source">Compressed buffer</param>
/// <param name="destination">Buffer where to write the decoded data</param>
/// <returns>The number of decoded bytes, or -1 on error</returns>
public static int DecodeBuffer(byte[] source, byte[] destination)
{
if(source == null || destination == null) return -1;
var srcPos = 0;
var dstPos = 0;
int srcLen = source.Length;
int dstLen = destination.Length;
while(srcPos < srcLen && dstPos < dstLen)
{
// Read flag byte — each bit controls one item (LSB first)
if(srcPos >= srcLen) break;
byte flags = source[srcPos++];
for(var bit = 0; bit < 8 && srcPos < srcLen && dstPos < dstLen; bit++)
{
if((flags & 1 << bit) == 0)
{
// Literal byte
destination[dstPos++] = source[srcPos++];
}
else
{
// Match: 2-byte encoding
if(srcPos + 1 >= srcLen) return dstPos;
int word = source[srcPos] | source[srcPos + 1] << 8;
srcPos += 2;
int offset = (word >> 4) + 1;
int length = (word & 0x0F) + 3;
if(offset > dstPos) return -1;
int matchPos = dstPos - offset;
for(var i = 0; i < length && dstPos < dstLen; i++)
destination[dstPos++] = destination[matchPos + i];
}
}
}
return dstPos;
}
}