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Aaru/Aaru.Compression/LZIP.cs

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : LZIP.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Compression algorithms.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2011-2022 Natalia Portillo
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// ****************************************************************************/
namespace Aaru.Compression;
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using System.Runtime.InteropServices;
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public class LZIP
{
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/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
public static bool IsSupported => Native.IsSupported;
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[DllImport("libAaru.Compression.Native", SetLastError = true)]
static extern int AARU_lzip_decode_buffer(byte[] dst_buffer, int dst_size, byte[] src_buffer, int src_size);
[DllImport("libAaru.Compression.Native", SetLastError = true)]
static extern int AARU_lzip_encode_buffer(byte[] dst_buffer, int dst_size, byte[] src_buffer, int src_size,
int dictionary_size, int match_len_limit);
/// <summary>Decodes a buffer compressed with LZIP</summary>
/// <param name="source">Encoded buffer</param>
/// <param name="destination">Buffer where to write the decoded data</param>
/// <returns>The number of decoded bytes</returns>
public static int DecodeBuffer(byte[] source, byte[] destination) =>
Native.IsSupported ? AARU_lzip_decode_buffer(destination, destination.Length, source, source.Length) : 0;
/// <summary>Compresses a buffer using LZIP</summary>
/// <param name="source">Data to compress</param>
/// <param name="destination">Buffer to store the compressed data</param>
/// <returns></returns>
public static int EncodeBuffer(byte[] source, byte[] destination, int dictionarySize, int matchLengthLimit) =>
Native.IsSupported ? AARU_lzip_encode_buffer(destination, destination.Length, source, source.Length,
dictionarySize, matchLengthLimit) : 0;
}