2025-11-18 17:14:22 +00:00
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : BlockMap.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : GUI custom controls.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// A block map control to visualize sector access times.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2025 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using Avalonia;
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using Avalonia.Controls;
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2025-11-20 01:27:04 +00:00
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using Avalonia.Input;
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2025-11-18 17:14:22 +00:00
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using Avalonia.Markup.Xaml;
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using Avalonia.Media;
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2025-11-20 01:27:04 +00:00
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using Avalonia.Media.Imaging;
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using Avalonia.Platform;
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2025-11-18 17:14:22 +00:00
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namespace Aaru.Gui.Controls;
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public partial class BlockMap : UserControl
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{
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const int BlockSize = 4; // Size of each block in pixels
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const int BlockSpacing = 1; // Spacing between blocks
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const double MinDuration = 1.0; // Green threshold (ms)
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const double MaxDuration = 500.0; // Red threshold (ms)
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public static readonly StyledProperty<ObservableCollection<(ulong startingSector, double duration)>>
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SectorDataProperty =
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AvaloniaProperty
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.Register<BlockMap, ObservableCollection<(ulong startingSector, double duration)>>(nameof(SectorData));
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public static readonly StyledProperty<uint> ScanBlockSizeProperty =
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AvaloniaProperty.Register<BlockMap, uint>(nameof(ScanBlockSize), 1u);
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readonly Image _image;
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WriteableBitmap _bitmap;
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int _blocksPerRow;
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int _rows;
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2025-11-18 17:14:22 +00:00
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uint _scanBlockSize = 1;
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ObservableCollection<(ulong startingSector, double duration)> _sectorData;
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public BlockMap()
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{
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InitializeComponent();
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2025-11-20 01:27:04 +00:00
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_image = this.FindControl<Image>("BlockImage");
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_image.PointerMoved += OnPointerMoved;
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2025-11-18 17:14:22 +00:00
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}
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public ObservableCollection<(ulong startingSector, double duration)> SectorData
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{
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get => GetValue(SectorDataProperty);
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set => SetValue(SectorDataProperty, value);
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}
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public uint ScanBlockSize
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{
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get => GetValue(ScanBlockSizeProperty);
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set => SetValue(ScanBlockSizeProperty, value);
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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}
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protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)
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{
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base.OnPropertyChanged(change);
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if(change.Property == SectorDataProperty)
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{
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if(_sectorData != null) _sectorData.CollectionChanged -= OnSectorDataChanged;
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_sectorData = change.GetNewValue<ObservableCollection<(ulong startingSector, double duration)>>();
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if(_sectorData != null)
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{
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_sectorData.CollectionChanged += OnSectorDataChanged;
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RedrawAll();
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}
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}
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else if(change.Property == ScanBlockSizeProperty)
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{
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_scanBlockSize = change.GetNewValue<uint>();
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RedrawAll();
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}
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else if(change.Property == BoundsProperty)
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{
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CalculateBlocksPerRow();
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RedrawAll();
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}
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}
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2025-11-20 01:27:04 +00:00
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private void CalculateBlocksPerRow()
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{
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if(Bounds.Width <= 0) return;
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int blockWithSpacing = BlockSize + BlockSpacing;
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_blocksPerRow = Math.Max(1, (int)Bounds.Width / blockWithSpacing);
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_rows = _sectorData == null ? 0 : (_sectorData.Count + _blocksPerRow - 1) / _blocksPerRow;
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EnsureBitmap();
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}
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void EnsureBitmap()
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{
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2025-11-20 01:27:04 +00:00
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if(_blocksPerRow <= 0 || _rows <= 0) return;
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int blockWithSpacing = BlockSize + BlockSpacing;
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int width = _blocksPerRow * blockWithSpacing;
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int height = _rows * blockWithSpacing;
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if(_bitmap == null || _bitmap.PixelSize.Width != width || _bitmap.PixelSize.Height != height)
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{
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_bitmap?.Dispose();
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_bitmap = new WriteableBitmap(new PixelSize(width, height),
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new Vector(96, 96),
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PixelFormat.Bgra8888,
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AlphaFormat.Premul);
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if(_image != null)
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{
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_image.Source = _bitmap;
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_image.Width = width;
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_image.Height = height;
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}
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}
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2025-11-20 01:27:04 +00:00
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}
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private void RedrawAll()
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{
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if(_sectorData == null || _sectorData.Count == 0 || _blocksPerRow == 0) return;
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CalculateBlocksPerRow();
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if(_bitmap == null) return;
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using(ILockedFramebuffer fb = _bitmap.Lock())
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{
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unsafe
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{
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var data = new Span<byte>((void*)fb.Address, fb.Size.Height * fb.RowBytes);
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data.Clear();
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int blockWithSpacing = BlockSize + BlockSpacing;
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for(var i = 0; i < _sectorData.Count; i++)
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{
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(ulong startSector, double duration) = _sectorData[i];
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Color color = GetColorForDuration(duration);
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int row = i / _blocksPerRow;
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int col = i % _blocksPerRow;
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DrawBlock(fb, col * blockWithSpacing, row * blockWithSpacing, color);
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}
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}
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2025-11-18 17:14:22 +00:00
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}
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2025-11-20 01:27:04 +00:00
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_image.InvalidateVisual();
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2025-11-18 17:14:22 +00:00
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}
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2025-11-20 01:27:04 +00:00
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void DrawBlock(ILockedFramebuffer fb, int x, int y, Color color)
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{
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int stride = fb.RowBytes;
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2025-11-18 17:14:22 +00:00
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2025-11-20 01:27:04 +00:00
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unsafe
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{
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var basePtr = (byte*)fb.Address;
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for(var dy = 0; dy < BlockSize; dy++)
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{
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byte* rowPtr = basePtr + (y + dy) * stride + x * 4;
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for(var dx = 0; dx < BlockSize; dx++)
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{
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rowPtr[0] = color.B;
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rowPtr[1] = color.G;
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rowPtr[2] = color.R;
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rowPtr[3] = 255;
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rowPtr += 4;
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}
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}
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}
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2025-11-18 17:14:22 +00:00
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}
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2025-11-20 01:27:04 +00:00
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private void OnSectorDataChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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if(_sectorData == null) return;
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2025-11-18 17:14:22 +00:00
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2025-11-20 01:27:04 +00:00
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if(e.Action == NotifyCollectionChangedAction.Add && e.NewItems != null && e.NewItems.Count > 0)
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{
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// If not laid out yet, defer to full redraw
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if(_blocksPerRow == 0)
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{
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RedrawAll();
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2025-11-18 17:14:22 +00:00
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2025-11-20 01:27:04 +00:00
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return;
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}
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// Check if rows changed (only depends on count now)
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int newRows = (_sectorData.Count + _blocksPerRow - 1) / _blocksPerRow;
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if(newRows != _rows)
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{
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_rows = newRows;
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EnsureBitmap();
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RedrawAll();
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return;
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}
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if(_bitmap == null) EnsureBitmap();
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if(_bitmap == null) return;
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using(ILockedFramebuffer fb = _bitmap.Lock())
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{
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int blockWithSpacing = BlockSize + BlockSpacing;
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int startIndex = e.NewStartingIndex;
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int count = e.NewItems.Count;
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for(var i = 0; i < count; i++)
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{
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int dataIndex = startIndex + i;
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if(dataIndex >= _sectorData.Count) break;
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(ulong startSector, double duration) = _sectorData[dataIndex];
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Color color = GetColorForDuration(duration);
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int row = dataIndex / _blocksPerRow;
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int col = dataIndex % _blocksPerRow;
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DrawBlock(fb, col * blockWithSpacing, row * blockWithSpacing, color);
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}
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}
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_image.InvalidateVisual();
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}
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else
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RedrawAll();
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2025-11-18 17:14:22 +00:00
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}
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2025-11-20 01:27:04 +00:00
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void OnPointerMoved(object sender, PointerEventArgs e)
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{
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if(_sectorData == null || _sectorData.Count == 0 || _blocksPerRow == 0)
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{
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ToolTip.SetTip(_image, null);
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2025-11-20 01:27:04 +00:00
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return;
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}
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2025-11-18 17:14:22 +00:00
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2025-11-20 01:27:04 +00:00
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Point p = e.GetPosition(_image);
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int blockWithSpacing = BlockSize + BlockSpacing;
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if(p.X < 0 || p.Y < 0)
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{
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ToolTip.SetTip(_image, null);
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return;
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}
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2025-11-20 01:27:04 +00:00
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var col = (int)(p.X / blockWithSpacing);
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var row = (int)(p.Y / blockWithSpacing);
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2025-11-18 17:14:22 +00:00
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2025-11-20 01:27:04 +00:00
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if(col < 0 || row < 0)
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{
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ToolTip.SetTip(_image, null);
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return;
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}
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2025-11-20 01:27:04 +00:00
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int index = row * _blocksPerRow + col;
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if(index < 0 || index >= _sectorData.Count)
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{
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ToolTip.SetTip(_image, null);
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return;
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}
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(ulong startSector, double duration) = _sectorData[index];
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ulong endSector = startSector + (_scanBlockSize > 0 ? _scanBlockSize - 1u : 0u);
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string tooltipText = _scanBlockSize > 1
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? $"Sectors {startSector} - {endSector}\nBlock size: {_scanBlockSize} sectors\nDuration: {duration:F2} ms"
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: $"Sector {startSector}\nDuration: {duration:F2} ms";
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ToolTip.SetTip(_image, tooltipText);
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}
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private Color GetColorForDuration(double duration)
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{
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// Clamp duration between min and max
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double clampedDuration = Math.Max(MinDuration, Math.Min(MaxDuration, duration));
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// Calculate normalized position (0 = green/fast, 1 = red/slow)
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double normalized = (clampedDuration - MinDuration) / (MaxDuration - MinDuration);
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// Interpolate through color spectrum with more gradients:
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// Green -> Lime -> Yellow -> Orange -> Red-Orange -> Dark Red
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if(normalized <= 0.17) // Green to Lime
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{
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double t = normalized / 0.17;
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return Color.FromRgb((byte)(0 + t * 128), // R: 0 -> 128
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255, // G: stays 255
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0 // B: stays 0
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);
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}
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if(normalized <= 0.34) // Lime to Yellow
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{
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double t = (normalized - 0.17) / 0.17;
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return Color.FromRgb((byte)(128 + t * 127), // R: 128 -> 255
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255, // G: stays 255
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0 // B: stays 0
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);
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}
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if(normalized <= 0.50) // Yellow to Orange
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{
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double t = (normalized - 0.34) / 0.16;
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return Color.FromRgb(255, // R: stays 255
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(byte)(255 - t * 85), // G: 255 -> 170
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0 // B: stays 0
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);
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}
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if(normalized <= 0.67) // Orange to Orange-Red
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{
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double t = (normalized - 0.50) / 0.17;
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return Color.FromRgb(255, // R: stays 255
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(byte)(170 - t * 85), // G: 170 -> 85
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(byte)(0 + t * 64) // B: 0 -> 64
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);
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}
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if(normalized <= 0.84) // Orange-Red to Red
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{
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double t = (normalized - 0.67) / 0.17;
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return Color.FromRgb(255, // R: stays 255
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(byte)(85 - t * 85), // G: 85 -> 0
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(byte)(64 + t * 64) // B: 64 -> 128
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);
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}
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else // Red to Dark Red
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{
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double t = (normalized - 0.84) / 0.16;
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return Color.FromRgb((byte)(255 - t * 55), // R: 255 -> 200
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0, // G: stays 0
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(byte)(128 + t * 127) // B: 128 -> 255
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);
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}
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}
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}
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