2020-04-17 21:45:50 +01:00
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : XboxInfoViewModel.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : GUI view models.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// View model and code for the Xbox Game Disc information tab.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General public License for more details.
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//
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// You should have received a copy of the GNU General public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2020 Natalia Portillo
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// ****************************************************************************/
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2020-04-12 18:59:16 +01:00
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using System.Collections.Generic;
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using System.IO;
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using System.Reactive;
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using Aaru.Core.Media.Info;
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using Aaru.Decoders.Xbox;
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using Avalonia.Controls;
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using ReactiveUI;
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2020-04-16 20:40:25 +01:00
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namespace Aaru.Gui.ViewModels.Tabs
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2020-04-12 18:59:16 +01:00
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{
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public class XboxInfoViewModel
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{
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readonly byte[] xboxSecuritySector;
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2020-04-16 20:40:25 +01:00
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Window _view;
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2020-04-12 18:59:16 +01:00
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public XboxInfoViewModel(XgdInfo xgdInfo, byte[] dmi, byte[] securitySector,
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SS.SecuritySector? decodedSecuritySector, Window view)
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{
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xboxSecuritySector = securitySector;
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SaveXboxSsCommand = ReactiveCommand.Create(ExecuteSaveXboxSsCommand);
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if(xgdInfo != null)
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{
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XboxInformationVisible = true;
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XboxL0VideoText = $"{xgdInfo.L0Video} sectors";
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XboxL1VideoText = $"{xgdInfo.L1Video} sectors";
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XboxMiddleZoneText = $"{xgdInfo.MiddleZone} sectors";
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XboxGameSizeText = $"{xgdInfo.GameSize} sectors";
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XboxTotalSizeText = $"{xgdInfo.TotalSize} sectors";
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XboxRealBreakText = xgdInfo.LayerBreak.ToString();
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}
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if(dmi != null)
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{
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if(DMI.IsXbox(dmi))
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XboxDmiText = DMI.PrettifyXbox(dmi);
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else if(DMI.IsXbox360(dmi))
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XboxDmiText = DMI.PrettifyXbox360(dmi);
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}
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if(decodedSecuritySector.HasValue)
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XboxSsText = SS.Prettify(decodedSecuritySector);
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SaveXboxSsVisible = securitySector != null;
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}
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public ReactiveCommand<Unit, Unit> SaveXboxSsCommand { get; }
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public bool XboxInformationVisible { get; }
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public bool SaveXboxSsVisible { get; }
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public string XboxL0VideoText { get; }
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public string XboxL1VideoText { get; }
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public string XboxMiddleZoneText { get; }
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public string XboxGameSizeText { get; }
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public string XboxTotalSizeText { get; }
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public string XboxRealBreakText { get; }
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public string XboxDmiText { get; }
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public string XboxSsText { get; }
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async void SaveElement(byte[] data)
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{
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var dlgSaveBinary = new SaveFileDialog();
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dlgSaveBinary.Filters.Add(new FileDialogFilter
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{
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Extensions = new List<string>(new[]
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{
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"*.bin"
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}),
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Name = "Binary"
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});
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string result = await dlgSaveBinary.ShowAsync(_view);
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if(result is null)
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return;
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var saveFs = new FileStream(result, FileMode.Create);
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saveFs.Write(data, 0, data.Length);
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saveFs.Close();
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}
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public void ExecuteSaveXboxSsCommand() => SaveElement(xboxSecuritySector);
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}
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}
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