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Aaru/Aaru.Gui/ViewModels/Tabs/XboxInfoViewModel.cs

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : XboxInfoViewModel.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : GUI view models.
//
// --[ Description ] ----------------------------------------------------------
//
// View model and code for the Xbox Game Disc information tab.
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General public License for more details.
//
// You should have received a copy of the GNU General public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2020 Natalia Portillo
// ****************************************************************************/
using System.Collections.Generic;
using System.IO;
using System.Reactive;
using Aaru.Core.Media.Info;
using Aaru.Decoders.Xbox;
using Avalonia.Controls;
using ReactiveUI;
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namespace Aaru.Gui.ViewModels.Tabs
{
public class XboxInfoViewModel
{
readonly byte[] xboxSecuritySector;
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Window _view;
public XboxInfoViewModel(XgdInfo xgdInfo, byte[] dmi, byte[] securitySector,
SS.SecuritySector? decodedSecuritySector, Window view)
{
xboxSecuritySector = securitySector;
SaveXboxSsCommand = ReactiveCommand.Create(ExecuteSaveXboxSsCommand);
if(xgdInfo != null)
{
XboxInformationVisible = true;
XboxL0VideoText = $"{xgdInfo.L0Video} sectors";
XboxL1VideoText = $"{xgdInfo.L1Video} sectors";
XboxMiddleZoneText = $"{xgdInfo.MiddleZone} sectors";
XboxGameSizeText = $"{xgdInfo.GameSize} sectors";
XboxTotalSizeText = $"{xgdInfo.TotalSize} sectors";
XboxRealBreakText = xgdInfo.LayerBreak.ToString();
}
if(dmi != null)
{
if(DMI.IsXbox(dmi))
XboxDmiText = DMI.PrettifyXbox(dmi);
else if(DMI.IsXbox360(dmi))
XboxDmiText = DMI.PrettifyXbox360(dmi);
}
if(decodedSecuritySector.HasValue)
XboxSsText = SS.Prettify(decodedSecuritySector);
SaveXboxSsVisible = securitySector != null;
}
public ReactiveCommand<Unit, Unit> SaveXboxSsCommand { get; }
public bool XboxInformationVisible { get; }
public bool SaveXboxSsVisible { get; }
public string XboxL0VideoText { get; }
public string XboxL1VideoText { get; }
public string XboxMiddleZoneText { get; }
public string XboxGameSizeText { get; }
public string XboxTotalSizeText { get; }
public string XboxRealBreakText { get; }
public string XboxDmiText { get; }
public string XboxSsText { get; }
async void SaveElement(byte[] data)
{
var dlgSaveBinary = new SaveFileDialog();
dlgSaveBinary.Filters.Add(new FileDialogFilter
{
Extensions = new List<string>(new[]
{
"*.bin"
}),
Name = "Binary"
});
string result = await dlgSaveBinary.ShowAsync(_view);
if(result is null)
return;
var saveFs = new FileStream(result, FileMode.Create);
saveFs.Write(data, 0, data.Length);
saveFs.Close();
}
public void ExecuteSaveXboxSsCommand() => SaveElement(xboxSecuritySector);
}
}