2020-04-17 21:45:50 +01:00
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : ImageEntropyViewModel.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : GUI view models.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// View model and code for the image entropy calculation window.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General public License for more details.
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//
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// You should have received a copy of the GNU General public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2020 Natalia Portillo
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// ****************************************************************************/
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2020-04-12 22:29:24 +01:00
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using System;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Reactive;
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using System.Threading;
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using Aaru.CommonTypes.Interfaces;
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using Aaru.Console;
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using Aaru.Core;
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using Aaru.Gui.Models;
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using Avalonia.Controls;
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using Avalonia.Threading;
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using ReactiveUI;
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2020-04-16 20:40:25 +01:00
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namespace Aaru.Gui.ViewModels.Windows
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2020-04-12 22:29:24 +01:00
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{
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public class ImageEntropyViewModel : ViewModelBase
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{
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readonly IMediaImage _inputFormat;
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2020-04-13 01:19:55 +01:00
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readonly Window _view;
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2020-04-12 22:29:24 +01:00
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bool _closeVisible;
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bool _duplicatedSectorsChecked;
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bool _duplicatedSectorsEnabled;
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EntropyResults _entropy;
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string _mediaEntropyText;
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bool _mediaEntropyVisible;
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string _mediaUniqueSectorsText;
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bool _mediaUniqueSectorsVisible;
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bool _optionsVisible;
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bool _progress1Visible;
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bool _progress2Indeterminate;
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double _progress2Max;
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string _progress2Text;
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double _progress2Value;
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bool _progress2Visible;
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bool _progressIndeterminate;
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double _progressMax;
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string _progressText;
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double _progressValue;
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bool _progressVisible;
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bool _resultsVisible;
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bool _separatedTracksChecked;
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bool _separatedTracksEnabled;
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bool _separatedTracksVisible;
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bool _startVisible;
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bool _stopVisible;
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EntropyResults[] _tracksEntropy;
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bool _wholeDiscChecked;
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bool _wholeDiscEnabled;
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bool _wholeDiscVisible;
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public ImageEntropyViewModel(IMediaImage inputFormat, Window view)
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{
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_inputFormat = inputFormat;
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_view = view;
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TrackEntropy = new ObservableCollection<TrackEntropyModel>();
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StartCommand = ReactiveCommand.Create(ExecuteStartCommand);
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CloseCommand = ReactiveCommand.Create(ExecuteCloseCommand);
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StopCommand = ReactiveCommand.Create(ExecuteStopCommand);
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OptionsVisible = true;
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DuplicatedSectorsChecked = true;
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SeparatedTracksChecked = true;
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WholeDiscChecked = true;
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StartVisible = true;
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var inputOptical = inputFormat as IOpticalMediaImage;
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if(inputOptical?.Tracks.Count > 0)
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{
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SeparatedTracksVisible = true;
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WholeDiscVisible = true;
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}
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else
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{
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SeparatedTracksChecked = false;
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WholeDiscChecked = true;
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}
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}
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public bool SeparatedTracksVisible
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{
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get => _separatedTracksVisible;
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set => this.RaiseAndSetIfChanged(ref _separatedTracksVisible, value);
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}
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public bool WholeDiscVisible
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{
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get => _wholeDiscVisible;
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set => this.RaiseAndSetIfChanged(ref _wholeDiscVisible, value);
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}
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public bool SeparatedTracksChecked
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{
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get => _separatedTracksChecked;
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set => this.RaiseAndSetIfChanged(ref _separatedTracksChecked, value);
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}
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public bool WholeDiscChecked
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{
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get => _wholeDiscChecked;
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set => this.RaiseAndSetIfChanged(ref _wholeDiscChecked, value);
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}
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public bool DuplicatedSectorsEnabled
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{
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get => _duplicatedSectorsEnabled;
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set => this.RaiseAndSetIfChanged(ref _duplicatedSectorsEnabled, value);
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}
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public bool SeparatedTracksEnabled
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{
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get => _separatedTracksEnabled;
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set => this.RaiseAndSetIfChanged(ref _separatedTracksEnabled, value);
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}
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public bool WholeDiscEnabled
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{
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get => _wholeDiscEnabled;
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set => this.RaiseAndSetIfChanged(ref _wholeDiscEnabled, value);
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}
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public bool CloseVisible
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{
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get => _closeVisible;
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set => this.RaiseAndSetIfChanged(ref _closeVisible, value);
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}
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public bool StartVisible
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{
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get => _startVisible;
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set => this.RaiseAndSetIfChanged(ref _startVisible, value);
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}
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public bool StopVisible
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{
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get => _stopVisible;
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set => this.RaiseAndSetIfChanged(ref _stopVisible, value);
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}
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public bool ProgressVisible
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{
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get => _progressVisible;
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set => this.RaiseAndSetIfChanged(ref _progressVisible, value);
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}
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public bool DuplicatedSectorsChecked
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{
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get => _duplicatedSectorsChecked;
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set => this.RaiseAndSetIfChanged(ref _duplicatedSectorsChecked, value);
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}
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public bool OptionsVisible
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{
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get => _optionsVisible;
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set => this.RaiseAndSetIfChanged(ref _optionsVisible, value);
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}
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public bool ResultsVisible
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{
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get => _resultsVisible;
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set => this.RaiseAndSetIfChanged(ref _resultsVisible, value);
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}
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public string MediaEntropyText
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{
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get => _mediaEntropyText;
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set => this.RaiseAndSetIfChanged(ref _mediaEntropyText, value);
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}
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public bool MediaEntropyVisible
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{
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get => _mediaEntropyVisible;
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set => this.RaiseAndSetIfChanged(ref _mediaEntropyVisible, value);
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}
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public string MediaUniqueSectorsText
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{
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get => _mediaUniqueSectorsText;
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set => this.RaiseAndSetIfChanged(ref _mediaUniqueSectorsText, value);
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}
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public bool MediaUniqueSectorsVisible
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{
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get => _mediaUniqueSectorsVisible;
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set => this.RaiseAndSetIfChanged(ref _mediaUniqueSectorsVisible, value);
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}
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public bool Progress1Visible
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{
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get => _progress1Visible;
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set => this.RaiseAndSetIfChanged(ref _progress1Visible, value);
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}
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public bool Progress2Visible
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{
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get => _progress2Visible;
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set => this.RaiseAndSetIfChanged(ref _progress2Visible, value);
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}
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public string ProgressText
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{
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get => _progressText;
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set => this.RaiseAndSetIfChanged(ref _progressText, value);
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}
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public bool ProgressIndeterminate
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{
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get => _progressIndeterminate;
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set => this.RaiseAndSetIfChanged(ref _progressIndeterminate, value);
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}
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public double ProgressMax
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{
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get => _progressMax;
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set => this.RaiseAndSetIfChanged(ref _progressMax, value);
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}
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public double ProgressValue
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{
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get => _progressValue;
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set => this.RaiseAndSetIfChanged(ref _progressValue, value);
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}
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public string Progress2Text
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{
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get => _progress2Text;
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set => this.RaiseAndSetIfChanged(ref _progress2Text, value);
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}
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public bool Progress2Indeterminate
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{
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get => _progress2Indeterminate;
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set => this.RaiseAndSetIfChanged(ref _progress2Indeterminate, value);
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}
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public double Progress2Max
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{
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get => _progress2Max;
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set => this.RaiseAndSetIfChanged(ref _progress2Max, value);
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}
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public double Progress2Value
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{
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get => _progress2Value;
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set => this.RaiseAndSetIfChanged(ref _progress2Value, value);
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}
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public string Title => "Calculating entropy";
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public ObservableCollection<TrackEntropyModel> TrackEntropy { get; }
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public ReactiveCommand<Unit, Unit> StartCommand { get; }
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public ReactiveCommand<Unit, Unit> CloseCommand { get; }
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public ReactiveCommand<Unit, Unit> StopCommand { get; }
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void ExecuteStartCommand()
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{
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var entropyCalculator = new Entropy(false, false, _inputFormat);
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entropyCalculator.InitProgressEvent += InitProgress;
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entropyCalculator.InitProgress2Event += InitProgress2;
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entropyCalculator.UpdateProgressEvent += UpdateProgress;
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entropyCalculator.UpdateProgress2Event += UpdateProgress2;
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entropyCalculator.EndProgressEvent += EndProgress;
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entropyCalculator.EndProgress2Event += EndProgress2;
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DuplicatedSectorsEnabled = false;
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SeparatedTracksEnabled = false;
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WholeDiscEnabled = false;
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CloseVisible = false;
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StartVisible = false;
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StopVisible = false;
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ProgressVisible = true;
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var thread = new Thread(async () =>
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{
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if(SeparatedTracksChecked)
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{
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_tracksEntropy = entropyCalculator.CalculateTracksEntropy(DuplicatedSectorsChecked);
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foreach(EntropyResults trackEntropy in _tracksEntropy)
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{
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AaruConsole.WriteLine("Entropy for track {0} is {1:F4}.", trackEntropy.Track,
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trackEntropy.Entropy);
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if(trackEntropy.UniqueSectors != null)
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AaruConsole.WriteLine("Track {0} has {1} unique sectors ({2:P3})", trackEntropy.Track,
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trackEntropy.UniqueSectors,
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(double)trackEntropy.UniqueSectors / (double)trackEntropy.Sectors);
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}
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}
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if(WholeDiscChecked != true)
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return;
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_entropy = entropyCalculator.CalculateMediaEntropy(DuplicatedSectorsChecked);
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await Dispatcher.UIThread.InvokeAsync(Finish);
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});
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Statistics.AddCommand("entropy");
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thread.Start();
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}
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void Finish()
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{
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OptionsVisible = false;
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CloseVisible = true;
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ProgressVisible = false;
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ResultsVisible = true;
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if(SeparatedTracksChecked)
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{
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foreach(EntropyResults trackEntropy in _tracksEntropy)
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TrackEntropy.Add(new TrackEntropyModel
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{
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Track = trackEntropy.Track.ToString(),
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Entropy = trackEntropy.Entropy.ToString(CultureInfo.CurrentUICulture),
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UniqueSectors =
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$"{trackEntropy.UniqueSectors} ({(double)(trackEntropy.UniqueSectors ?? 0) / (double)trackEntropy.Sectors:P3})"
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});
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|
|
}
|
|
|
|
|
|
|
|
|
|
if(WholeDiscChecked != true)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
MediaEntropyText = $"Entropy for disk is {_entropy.Entropy:F4}.";
|
|
|
|
|
MediaEntropyVisible = true;
|
|
|
|
|
|
|
|
|
|
if(_entropy.UniqueSectors == null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
MediaUniqueSectorsText =
|
|
|
|
|
$"Disk has {_entropy.UniqueSectors} unique sectors ({(double)_entropy.UniqueSectors / (double)_entropy.Sectors:P3})";
|
|
|
|
|
|
|
|
|
|
MediaUniqueSectorsVisible = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ExecuteCloseCommand() => _view.Close();
|
|
|
|
|
|
2020-04-13 01:19:55 +01:00
|
|
|
internal void ExecuteStopCommand() => throw new NotImplementedException();
|
2020-04-12 22:29:24 +01:00
|
|
|
|
|
|
|
|
void InitProgress() => Progress1Visible = true;
|
|
|
|
|
|
|
|
|
|
void EndProgress() => Progress1Visible = false;
|
|
|
|
|
|
|
|
|
|
void InitProgress2() => Progress2Visible = true;
|
|
|
|
|
|
|
|
|
|
void EndProgress2() => Progress2Visible = false;
|
|
|
|
|
|
|
|
|
|
async void UpdateProgress(string text, long current, long maximum) =>
|
|
|
|
|
await Dispatcher.UIThread.InvokeAsync(() =>
|
|
|
|
|
{
|
|
|
|
|
ProgressText = text;
|
|
|
|
|
|
|
|
|
|
if(maximum == 0)
|
|
|
|
|
{
|
|
|
|
|
ProgressIndeterminate = true;
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(ProgressIndeterminate)
|
|
|
|
|
ProgressIndeterminate = false;
|
|
|
|
|
|
|
|
|
|
ProgressMax = maximum;
|
|
|
|
|
ProgressValue = current;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
async void UpdateProgress2(string text, long current, long maximum) =>
|
|
|
|
|
await Dispatcher.UIThread.InvokeAsync(() =>
|
|
|
|
|
{
|
|
|
|
|
Progress2Text = text;
|
|
|
|
|
|
|
|
|
|
if(maximum == 0)
|
|
|
|
|
{
|
|
|
|
|
Progress2Indeterminate = true;
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(Progress2Indeterminate)
|
|
|
|
|
Progress2Indeterminate = false;
|
|
|
|
|
|
|
|
|
|
Progress2Max = maximum;
|
|
|
|
|
Progress2Value = current;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|