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Aaru/DiscImageChef.DiscImages/SuperCardPro/Identify.cs

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// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : Identify.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disk image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Identifies SuperCardPro flux images.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
2020-01-03 17:51:30 +00:00
// Copyright © 2011-2020 Natalia Portillo
// ****************************************************************************/
using System.IO;
using System.Linq;
using DiscImageChef.CommonTypes.Interfaces;
using DiscImageChef.Helpers;
namespace DiscImageChef.DiscImages
{
public partial class SuperCardPro
{
public bool Identify(IFilter imageFilter)
{
Header = new ScpHeader();
Stream stream = imageFilter.GetDataForkStream();
stream.Seek(0, SeekOrigin.Begin);
if(stream.Length < Marshal.SizeOf<ScpHeader>()) return false;
byte[] hdr = new byte[Marshal.SizeOf<ScpHeader>()];
stream.Read(hdr, 0, Marshal.SizeOf<ScpHeader>());
Header = Marshal.ByteArrayToStructureLittleEndian<ScpHeader>(hdr);
return scpSignature.SequenceEqual(Header.signature);
}
}
}