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[TUI] Implement hex view window for displaying image sectors
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115
Aaru.Tui/ViewModels/Windows/HexViewWindowViewModel.cs
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115
Aaru.Tui/ViewModels/Windows/HexViewWindowViewModel.cs
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using System.Collections.ObjectModel;
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using System.Windows.Input;
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using Aaru.CommonTypes.Interfaces;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.ApplicationLifetimes;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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namespace Aaru.Tui.ViewModels.Windows;
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public sealed partial class HexViewWindowViewModel : ViewModelBase
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{
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private const int BYTES_PER_LINE = 16;
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readonly IMediaImage _imageFormat;
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readonly Window _parent;
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readonly Window _view;
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readonly ulong _currentSector;
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[ObservableProperty]
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string _filePath;
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[ObservableProperty]
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long _fileSize;
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[ObservableProperty]
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ObservableCollection<HexViewLine> _lines = [];
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internal HexViewWindowViewModel(Window parent, Window view, IMediaImage imageFormat, string filePath)
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{
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ExitCommand = new RelayCommand(Exit);
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BackCommand = new RelayCommand(Back);
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_parent = parent;
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_view = view;
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_imageFormat = imageFormat;
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_currentSector = 0;
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FilePath = filePath;
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}
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public ICommand BackCommand { get; }
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public ICommand ExitCommand { get; }
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void Back()
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{
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_parent.Show();
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_view.Close();
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}
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void Exit()
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{
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var lifetime = Application.Current!.ApplicationLifetime as IControlledApplicationLifetime;
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lifetime!.Shutdown();
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}
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void LoadSector()
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{
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_imageFormat.ReadSector(_currentSector, out byte[]? sector);
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using var stream = new MemoryStream(sector);
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var buffer = new byte[BYTES_PER_LINE];
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long offset = 0;
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const int maxLines = 1000;
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for(var lineCount = 0; stream.Position < stream.Length && lineCount < maxLines; lineCount++)
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{
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int bytesRead = stream.Read(buffer, 0, BYTES_PER_LINE);
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if(bytesRead == 0) break;
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var line = new HexViewLine
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{
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Offset = offset,
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Bytes = buffer.Take(bytesRead).ToArray()
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};
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Lines.Add(line);
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offset += bytesRead;
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}
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}
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public void LoadComplete()
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{
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LoadSector();
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}
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}
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sealed class HexViewLine
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{
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internal long Offset { get; init; }
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internal byte[] Bytes { get; init; }
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public string OffsetString => $"{Offset:X8}";
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public string HexString
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{
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get
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{
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var hex = string.Join(" ", Bytes.Select(b => $"{b:X2}"));
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// Pad to 16 bytes worth of hex (16 * 3 - 1 = 47 chars)
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return hex.PadRight(47);
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}
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}
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public string AsciiString
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{
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get
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{
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var ascii = new char[Bytes.Length];
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for(var i = 0; i < Bytes.Length; i++) ascii[i] = Bytes[i] >= 32 && Bytes[i] < 127 ? (char)Bytes[i] : '.';
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return new string(ascii).PadRight(16);
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}
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}
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}
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