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Redo Reformat and cleanup.
Rider EAP was having a bug interpreting .editorconfig that didn't generate the code style as we wanted. This is now done with Rider-stable.
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@@ -120,31 +120,27 @@ static class Clmul
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while((len -= 64) >= 0)
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{
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var xmmT0 = Vector128.Create(BitConverter.ToUInt32(src, bufPos),
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BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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var xmmT0 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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bufPos += 16;
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var xmmT1 = Vector128.Create(BitConverter.ToUInt32(src, bufPos),
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BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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var xmmT1 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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bufPos += 16;
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var xmmT2 = Vector128.Create(BitConverter.ToUInt32(src, bufPos),
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BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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var xmmT2 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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bufPos += 16;
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var xmmT3 = Vector128.Create(BitConverter.ToUInt32(src, bufPos),
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BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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var xmmT3 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
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BitConverter.ToUInt32(src, bufPos + 8),
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BitConverter.ToUInt32(src, bufPos + 12));
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bufPos += 16;
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