REFACTOR: Updated comments and copyright date.

This commit is contained in:
2017-12-19 03:50:57 +00:00
parent 341e8b563a
commit 1a39168f19
716 changed files with 2760 additions and 4058 deletions

View File

@@ -5,7 +5,7 @@
// Filename : AssemblyInfo.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Main program loop.
// Component : Checksums.
//
// --[ Description ] ----------------------------------------------------------
//
@@ -13,21 +13,21 @@
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2017 Natalia Portillo
// Copyright © 2011-2018 Natalia Portillo
// ****************************************************************************/
using System.Reflection;