Make Encoding a private field only for IReadOnlyFilesystem implementors.

This commit is contained in:
2022-12-17 23:17:18 +00:00
parent dc26b85c2f
commit 24069676e2
147 changed files with 296 additions and 497 deletions

View File

@@ -65,7 +65,7 @@ public sealed partial class NintendoPlugin
public void GetInformation(IMediaImage imagePlugin, Partition partition, Encoding encoding, out string information,
out FileSystem metadata)
{
Encoding = encoding ?? Encoding.GetEncoding("shift_jis");
encoding ??= Encoding.GetEncoding("shift_jis");
var sbInformation = new StringBuilder();
information = "";
metadata = new FileSystem();
@@ -98,7 +98,7 @@ public sealed partial class NintendoPlugin
fields.StreamBufferSize = header[9];
byte[] temp = new byte[64];
Array.Copy(header, 0x20, temp, 0, 64);
fields.Title = StringHandlers.CToString(temp, Encoding);
fields.Title = StringHandlers.CToString(temp, encoding);
if(!wii)
{

View File

@@ -27,7 +27,6 @@
// ****************************************************************************/
using System;
using System.Text;
using Aaru.CommonTypes.Interfaces;
namespace Aaru.Filesystems;
@@ -36,8 +35,6 @@ namespace Aaru.Filesystems;
/// <summary>Implements detection of the filesystem used by Nintendo Gamecube and Wii discs</summary>
public sealed partial class NintendoPlugin : IFilesystem
{
/// <inheritdoc />
public Encoding Encoding { get; private set; }
/// <inheritdoc />
public string Name => Localization.NintendoPlugin_Name;
/// <inheritdoc />