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Allow more device type when setting Nintendo 64 mapping.
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@@ -708,6 +708,8 @@ public class Nintendo64 : IByteAddressableImage
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break;
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case LinearMemoryType.SaveRAM when !foundSaveRam:
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case LinearMemoryType.NOR when !foundSaveRam:
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case LinearMemoryType.EEPROM when !foundSaveRam:
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foundSaveRam = true;
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break;
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