Allow more device type when setting Nintendo 64 mapping.

This commit is contained in:
2021-11-21 20:56:32 +00:00
parent 984f07812b
commit 28cce34b98

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@@ -708,6 +708,8 @@ public class Nintendo64 : IByteAddressableImage
break;
case LinearMemoryType.SaveRAM when !foundSaveRam:
case LinearMemoryType.NOR when !foundSaveRam:
case LinearMemoryType.EEPROM when !foundSaveRam:
foundSaveRam = true;
break;