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https://github.com/aaru-dps/Aaru.git
synced 2025-12-16 19:24:25 +00:00
[VirtualPC disk image] Implement support for writing sparse (dynamically allocated) images. Fixes #645
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@@ -34,6 +34,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Aaru.CommonTypes;
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using Aaru.CommonTypes.AaruMetadata;
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using Aaru.CommonTypes.Enums;
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@@ -55,6 +56,38 @@ public sealed partial class Vhd
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public bool Create(string path, MediaType mediaType, Dictionary<string, string> options, ulong sectors,
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uint sectorSize)
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{
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if(options != null)
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{
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if(options.TryGetValue("block_size", out string tmpValue))
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{
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if(!uint.TryParse(tmpValue, out _blockSize))
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{
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ErrorMessage = "Invalid block size.";
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return false;
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}
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}
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else
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_blockSize = 2097152;
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if(options.TryGetValue("dynamic", out tmpValue))
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{
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if(!bool.TryParse(tmpValue, out _dynamic))
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{
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ErrorMessage = "Invalid option for dynamic image.";
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return false;
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}
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}
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else
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_dynamic = true;
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}
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else
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{
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_blockSize = 2097152;
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_dynamic = true;
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}
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if(sectorSize != 512)
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{
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ErrorMessage = Localization.Unsupported_sector_size;
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@@ -112,6 +145,52 @@ public sealed partial class Vhd
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SetChsInFooter();
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if(!_dynamic)
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return true;
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ulong numberOfBlocks = _thisFooter.CurrentSize / _blockSize;
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if(_thisFooter.CurrentSize % _blockSize != 0)
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numberOfBlocks++;
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if(numberOfBlocks > uint.MaxValue)
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{
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ErrorMessage = "Block size too small for number of sectors, try with a bigger value.";
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return false;
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}
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_thisDynamic = new DynamicDiskHeader
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{
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Cookie = DYNAMIC_COOKIE,
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DataOffset = 0xFFFFFFFF,
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TableOffset = 512 + 1024,
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HeaderVersion = VERSION1,
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MaxTableEntries = (uint)numberOfBlocks,
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BlockSize = _blockSize
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};
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_blockAllocationTable = new uint[numberOfBlocks];
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for(uint i = 0; i < numberOfBlocks; i++)
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_blockAllocationTable[i] = 0xFFFFFFFF;
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_bitmapSize = (uint)Math.Ceiling((double)_thisDynamic.BlockSize /
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512
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// 1 bit per sector on the bitmap
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/
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8
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// and aligned to 512 byte boundary
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/
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512);
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_currentFooterPosition = (long)(512 + 1024 + sizeof(uint) * numberOfBlocks);
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if(_currentFooterPosition % 512 != 0)
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_currentFooterPosition += 512 - _currentFooterPosition % 512;
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// Write empty image
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Flush();
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return true;
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}
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@@ -147,18 +226,145 @@ public sealed partial class Vhd
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return false;
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}
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_writingStream.Seek((long)(0 + sectorAddress * 512), SeekOrigin.Begin);
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_writingStream.Write(data, 0, data.Length);
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if(!_dynamic)
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{
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_writingStream.Seek((long)(0 + sectorAddress * 512), SeekOrigin.Begin);
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_writingStream.Write(data, 0, data.Length);
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ErrorMessage = "";
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ErrorMessage = "";
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return true;
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}
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// Block number for BAT searching
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var blockNumber = (uint)Math.Floor(sectorAddress / (_thisDynamic.BlockSize / 512.0));
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// If there's a cached block and it's the one we're looking for, flush cached data (clears cache)
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if(_blockInCache && _cachedBlockNumber != blockNumber)
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Flush();
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// If there is no block in cache, load or create it
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if(!_blockInCache)
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{
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_cachedBlock = new byte[_thisDynamic.BlockSize + _bitmapSize * 512];
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// If the block is not allocated, allocate it
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if(_blockAllocationTable[blockNumber] == 0xFFFFFFFF)
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{
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// If there's no data in sector, bail out happily writing nothing
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if(ArrayHelpers.ArrayIsNullOrEmpty(data))
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return true;
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_blockAllocationTable[blockNumber] = Swapping.Swap((uint)_currentFooterPosition / 512);
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_cachedBlockPosition = _currentFooterPosition;
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_currentFooterPosition += _thisDynamic.BlockSize + _bitmapSize * 512;
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_writingStream.Position = _cachedBlockPosition;
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}
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else
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{
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_cachedBlockPosition = Swapping.Swap(_blockAllocationTable[blockNumber]) * 512;
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_writingStream.Position = _cachedBlockPosition;
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_writingStream.EnsureRead(_cachedBlock, 0, _cachedBlock.Length);
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}
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_blockInCache = true;
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_cachedBlockNumber = blockNumber;
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}
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// Sector number inside of block
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var sectorInBlock = (uint)(sectorAddress % (_thisDynamic.BlockSize / 512));
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var bitmapByte = (int)Math.Floor((double)sectorInBlock / 8);
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var bitmapBit = (int)(sectorInBlock % 8);
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var mask = (byte)(1 << 7 - bitmapBit);
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bool dirty = (_cachedBlock[bitmapByte] & mask) == mask;
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// If there's no data in sector...
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if(ArrayHelpers.ArrayIsNullOrEmpty(data))
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{
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// ...but there's in the image
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if(!dirty)
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return true;
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// Clear bitmap
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_cachedBlock[bitmapByte] &= (byte)~mask;
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// A for loop allows the compiler to optimize to SIMD automatically
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for(long j = _bitmapSize * 512 + sectorInBlock * 512;
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j < _bitmapSize * 512 + sectorInBlock * 512 + 512;
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j++)
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_cachedBlock[j] = 0;
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Array.Copy(data, 0, _cachedBlock, (int)(_bitmapSize * 512 + sectorInBlock * 512), 512);
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}
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// Set bitmap bit and data
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else
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{
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_cachedBlock[bitmapByte] |= mask;
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Array.Copy(data, 0, _cachedBlock, (int)(_bitmapSize * 512 + sectorInBlock * 512), 512);
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}
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return true;
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}
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// TODO: Implement dynamic
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/// <inheritdoc />
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public bool WriteSectors(byte[] data, ulong sectorAddress, uint length)
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{
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if(_dynamic)
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{
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if(ArrayHelpers.ArrayIsNullOrEmpty(data))
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{
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for(var i = 0; i < length; i++)
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{
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// Block number for BAT searching
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var blockNumber = (uint)Math.Floor(sectorAddress / (_thisDynamic.BlockSize / 512.0));
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// Block not allocated, bail out
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if(_blockAllocationTable[blockNumber] == 0xFFFFFFFF)
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continue;
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if(_blockInCache && _cachedBlockNumber != blockNumber)
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{
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Flush();
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_cachedBlockPosition = Swapping.Swap(_blockAllocationTable[blockNumber]) * 512;
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_writingStream.Position = _cachedBlockPosition;
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_writingStream.EnsureRead(_cachedBlock, 0, _cachedBlock.Length);
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_blockInCache = true;
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_cachedBlockNumber = blockNumber;
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}
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// Sector number inside of block
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var sectorInBlock = (uint)(sectorAddress % (_thisDynamic.BlockSize / 512));
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var bitmapByte = (int)Math.Floor((double)sectorInBlock / 8);
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var bitmapBit = (int)(sectorInBlock % 8);
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var mask = (byte)(1 << 7 - bitmapBit);
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bool dirty = (_cachedBlock[bitmapByte] & mask) == mask;
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if(!dirty)
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continue;
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//Clear bitmap
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_cachedBlock[bitmapByte] &= (byte)~mask;
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// A for loop allows the compiler to optimize to SIMD automatically
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for(long j = _bitmapSize * 512 + sectorInBlock * 512;
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j < _bitmapSize * 512 + sectorInBlock * 512 + 512;
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j++)
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_cachedBlock[j] = 0;
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}
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return true;
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}
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for(var i = 0; i < length; i++)
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{
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if(!WriteSector(data[(i * 512)..(i * 512 + 512)], sectorAddress + (ulong)i))
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return false;
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}
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return true;
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}
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if(!IsWriting)
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{
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ErrorMessage = Localization.Tried_to_write_on_a_non_writable_image;
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@@ -337,9 +543,47 @@ public sealed partial class Vhd
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_thisFooter.Checksum = VhdChecksum(footerBytes);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisFooter.Checksum), 0, footerBytes, 0x40, 4);
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_writingStream.Seek((long)(_thisFooter.DiskType == TYPE_FIXED ? _thisFooter.OriginalSize : 0),
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SeekOrigin.Begin);
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if(!_dynamic)
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{
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_writingStream.Seek((long)_thisFooter.OriginalSize, SeekOrigin.Begin);
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_writingStream.Write(footerBytes, 0, 512);
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_writingStream.Flush();
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return;
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}
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if(_blockInCache)
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{
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_writingStream.Position = _cachedBlockPosition;
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_writingStream.Write(_cachedBlock, 0, _cachedBlock.Length);
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_cachedBlock = null;
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_blockInCache = false;
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}
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_writingStream.Position = (long)_thisDynamic.TableOffset;
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ReadOnlySpan<uint> span = _blockAllocationTable;
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byte[] bat = MemoryMarshal.Cast<uint, byte>(span)[..(int)(_thisDynamic.MaxTableEntries * sizeof(uint))].
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ToArray();
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_writingStream.Write(bat, 0, bat.Length);
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var dynamicBytes = new byte[1024];
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.Cookie), 0, dynamicBytes, 0x00, 8);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.DataOffset), 0, dynamicBytes, 0x08, 8);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.TableOffset), 0, dynamicBytes, 0x10, 8);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.HeaderVersion), 0, dynamicBytes, 0x18, 4);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.MaxTableEntries), 0, dynamicBytes, 0x1C, 4);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.BlockSize), 0, dynamicBytes, 0x20, 4);
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_thisDynamic.Checksum = VhdChecksum(dynamicBytes);
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Array.Copy(BigEndianBitConverter.GetBytes(_thisDynamic.Checksum), 0, dynamicBytes, 0x24, 4);
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_writingStream.Position = 0;
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_writingStream.Write(footerBytes, 0, 512);
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_writingStream.Position = 512;
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_writingStream.Write(dynamicBytes, 0, 1024);
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_writingStream.Position = _currentFooterPosition;
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_writingStream.Write(footerBytes, 0, 512);
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_writingStream.Flush();
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}
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}
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