Move image and sector verification methods to new interfaces.

This commit is contained in:
2019-01-20 22:24:15 +00:00
parent 640c57b87a
commit 6b1aeb6cbb
96 changed files with 1756 additions and 1602 deletions

View File

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// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : Verify.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disk image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Verifies DiscFerret disk images.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2019 Natalia Portillo
// ****************************************************************************/
using System;
using System.Collections.Generic;
namespace DiscImageChef.DiscImages
{
public partial class DiscFerret
{
public bool? VerifySector(ulong sectorAddress) =>
throw new NotImplementedException("Flux decoding is not yet implemented.");
public bool? VerifySectors(ulong sectorAddress, uint length, out List<ulong> failingLbas,
out List<ulong> unknownLbas) =>
throw new NotImplementedException("Flux decoding is not yet implemented.");
}
}