Redo Reformat and cleanup.

Rider EAP was having a bug interpreting .editorconfig that didn't generate the code style as we wanted.
This is now done with Rider-stable.
This commit is contained in:
2023-10-04 17:34:40 +01:00
parent bc8bf7a2dc
commit 7363a5d9c5
453 changed files with 7241 additions and 7126 deletions

View File

@@ -72,8 +72,7 @@ public class SuperNintendo : IByteAddressableImage
stream.EnsureRead(headerBytes, 0, 48);
header = Marshal.ByteArrayToStructureLittleEndian<Header>(headerBytes);
if((header.Mode & 0xF) == 0x5 ||
(header.Mode & 0xF) == 0xA)
if((header.Mode & 0xF) == 0x5 || (header.Mode & 0xF) == 0xA)
return true;
break;
@@ -85,8 +84,7 @@ public class SuperNintendo : IByteAddressableImage
stream.EnsureRead(headerBytes, 0, 48);
header = Marshal.ByteArrayToStructureLittleEndian<Header>(headerBytes);
if((header.Mode & 0xF) == 0x1 ||
(header.Mode & 0xF) == 0xA)
if((header.Mode & 0xF) == 0x1 || (header.Mode & 0xF) == 0xA)
return true;
break;
@@ -127,8 +125,7 @@ public class SuperNintendo : IByteAddressableImage
stream.EnsureRead(headerBytes, 0, 48);
_header = Marshal.ByteArrayToStructureLittleEndian<Header>(headerBytes);
if((_header.Mode & 0xF) == 0x5 ||
(_header.Mode & 0xF) == 0xA)
if((_header.Mode & 0xF) == 0x5 || (_header.Mode & 0xF) == 0xA)
found = true;
break;
@@ -140,8 +137,7 @@ public class SuperNintendo : IByteAddressableImage
stream.EnsureRead(headerBytes, 0, 48);
_header = Marshal.ByteArrayToStructureLittleEndian<Header>(headerBytes);
if((_header.Mode & 0xF) == 0x1 ||
(_header.Mode & 0xF) == 0xA)
if((_header.Mode & 0xF) == 0x1 || (_header.Mode & 0xF) == 0xA)
found = true;
break;
@@ -153,9 +149,7 @@ public class SuperNintendo : IByteAddressableImage
stream.EnsureRead(headerBytes, 0, 48);
_header = Marshal.ByteArrayToStructureLittleEndian<Header>(headerBytes);
if((_header.Mode & 0xF) == 0x0 ||
(_header.Mode & 0xF) == 0x2 ||
(_header.Mode & 0xF) == 0x3)
if((_header.Mode & 0xF) == 0x0 || (_header.Mode & 0xF) == 0x2 || (_header.Mode & 0xF) == 0x3)
found = true;
break;
@@ -261,13 +255,19 @@ public class SuperNintendo : IByteAddressableImage
public bool IsWriting { get; private set; }
/// <inheritdoc />
public IEnumerable<string> KnownExtensions => new[] { ".sfc" };
public IEnumerable<string> KnownExtensions => new[]
{
".sfc"
};
/// <inheritdoc />
public IEnumerable<MediaTagType> SupportedMediaTags => Array.Empty<MediaTagType>();
/// <inheritdoc />
public IEnumerable<MediaType> SupportedMediaTypes => new[] { MediaType.SNESGamePak, MediaType.SNESGamePakUS };
public IEnumerable<MediaType> SupportedMediaTypes => new[]
{
MediaType.SNESGamePak, MediaType.SNESGamePakUS
};
/// <inheritdoc />
public IEnumerable<(string name, Type type, string description, object @default)> SupportedOptions =>
@@ -329,8 +329,7 @@ public class SuperNintendo : IByteAddressableImage
return ErrorNumber.InvalidArgument;
}
if(mediaType != MediaType.SNESGamePak &&
mediaType != MediaType.SNESGamePakUS)
if(mediaType != MediaType.SNESGamePak && mediaType != MediaType.SNESGamePakUS)
{
ErrorMessage = string.Format(Localization.Unsupported_media_format_0, mediaType);