Added support for different character encodings.

This commit is contained in:
2017-06-06 21:23:20 +01:00
parent d6c37bc47b
commit 76e16db616
75 changed files with 463 additions and 445 deletions

View File

@@ -43,12 +43,15 @@ namespace DiscImageChef.Filesystems
{
Name = "Nintendo optical filesystems";
PluginUUID = new Guid("4675fcb4-4418-4288-9e4a-33d6a4ac1126");
CurrentEncoding = Encoding.GetEncoding("shift_jis");
}
public NintendoPlugin(ImagePlugins.ImagePlugin imagePlugin, ulong partitionStart, ulong partitionEnd)
public NintendoPlugin(ImagePlugins.ImagePlugin imagePlugin, ulong partitionStart, ulong partitionEnd, Encoding encoding)
{
Name = "Nintendo optical filesystems";
PluginUUID = new Guid("4675fcb4-4418-4288-9e4a-33d6a4ac1126");
if(encoding == null)
CurrentEncoding = Encoding.GetEncoding("shift_jis");
}
public override bool Identify(ImagePlugins.ImagePlugin imagePlugin, ulong partitionStart, ulong partitionEnd)
@@ -106,7 +109,7 @@ namespace DiscImageChef.Filesystems
fields.streamBufferSize = header[9];
byte[] temp = new byte[64];
Array.Copy(header, 0x20, temp, 0, 64);
fields.title = StringHandlers.CToString(temp);
fields.title = StringHandlers.CToString(temp, CurrentEncoding);
if(!wii)
{