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Fix byte speed rates not being properly "humanized".
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@@ -101,7 +101,7 @@ partial class Dump
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minSpeed = currentSpeed;
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UpdateProgress?.
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Invoke(string.Format(Localization.Core.Reading_sector_0_of_1_2, i, blocks, ByteSize.FromMegabytes(currentSpeed).Per(_oneSecond)),
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Invoke(string.Format(Localization.Core.Reading_sector_0_of_1_2, i, blocks, ByteSize.FromMegabytes(currentSpeed).Per(_oneSecond).Humanize()),
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(long)i, (long)blocks);
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sense = scsiReader.ReadBlocks(out buffer, i, blocksToRead, out double cmdDuration, out _, out _);
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@@ -1303,14 +1303,15 @@ partial class Dump
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UpdateStatus?.Invoke(string.Format(Localization.Core.Average_speed_0,
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ByteSize.FromBytes(blockSize * (blocks + 1)).
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Per(totalDuration.Milliseconds())));
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Per(totalDuration.Milliseconds())).Humanize());
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if(maxSpeed > 0)
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UpdateStatus?.Invoke(string.Format(Localization.Core.Fastest_speed_burst_0, ByteSize.FromMegabytes(maxSpeed).Per(_oneSecond)));
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UpdateStatus?.Invoke(string.Format(Localization.Core.Fastest_speed_burst_0,
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ByteSize.FromMegabytes(maxSpeed).Per(_oneSecond).Humanize()));
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if(minSpeed is > 0 and < double.MaxValue)
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UpdateStatus?.Invoke(string.Format(Localization.Core.Slowest_speed_burst_0,
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ByteSize.FromMegabytes(minSpeed).Per(_oneSecond)));
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ByteSize.FromMegabytes(minSpeed).Per(_oneSecond).Humanize()));
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UpdateStatus?.Invoke(string.Format(Localization.Core._0_sectors_could_not_be_read, _resume.BadBlocks.Count));
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UpdateStatus?.Invoke("");
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@@ -208,7 +208,7 @@ partial class Dump
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minSpeed = currentSpeed;
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UpdateProgress?.
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Invoke(string.Format(Localization.Core.Reading_sector_0_of_1_2, i, blocks, ByteSize.FromMegabytes(currentSpeed).Per(_oneSecond)),
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Invoke(string.Format(Localization.Core.Reading_sector_0_of_1_2, i, blocks, ByteSize.FromMegabytes(currentSpeed).Per(_oneSecond).Humanize()),
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(long)i, (long)blocks);
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sense = scsiReader.ReadBlocks(out buffer, i, blocksToRead, out double cmdDuration, out _, out _);
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