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Move all interfaces, extents, interop and metadata to DiscImageChef.CommonTypes.
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DiscImageChef.CommonTypes/Interfaces/IWritableFloppyImage.cs
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DiscImageChef.CommonTypes/Interfaces/IWritableFloppyImage.cs
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : IFloppyImage.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Disc image plugins.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Defines interface to be implemented by floppy image plugins.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using DiscImageChef.CommonTypes.Enums;
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using DiscImageChef.CommonTypes.Structs;
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namespace DiscImageChef.CommonTypes.Interfaces
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{
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/// <summary>
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/// Abstract class to implement disk image reading plugins that can contain floppy images.
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/// This interface is needed because floppy formatting characteristics are not necesarily compatible with the whole
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/// LBA-oriented interface defined by <see cref="IMediaImage" />.
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/// All data expected by these methods is already decoded from its corresponding bitstream.
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/// </summary>
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public interface IWritableFloppyImage : IFloppyImage, IWritableImage
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{
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/// <summary>
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/// Indicates the image plugin the floppy physical characteristics and must be called before following methods are
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/// called. Once this is called, LBA-based methods should not be used.
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/// </summary>
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/// <param name="info">
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/// Floppy info, contains information about physical characteristics of floppy, like size, bitrate,
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/// track density, etc...
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/// </param>
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/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
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bool SetFloppyCharacteristics(FloppyInfo info);
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/// <summary>
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/// Writes a sector's user data.
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/// </summary>
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/// <param name="data">
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/// If <see cref="status" /> is <see cref="FloppySectorStatus.Duplicated" /> one of the duplicates.
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/// If <see cref="status" /> is <see cref="FloppySectorStatus.Demagnetized" />, <see cref="FloppySectorStatus.Hole" />,
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/// <see cref="FloppySectorStatus.NotFound" /> it will be ignored.
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/// Otherwise, whatever data should be in the sector.
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/// </param>
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/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
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/// <param name="head">Physical head (0-based).</param>
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/// <param name="sector">Logical sector ID.</param>
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/// <param name="status">Status of sector.</param>
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/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
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bool WriteSector(byte[] data, ushort track, byte head, ushort sector, FloppySectorStatus status);
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/// <summary>
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/// Writes a whole track, including all gaps, address marks, sectors data, etc.
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/// </summary>
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/// <param name="data">The track data.</param>
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/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
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/// <param name="head">Physical head (0-based).</param>
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/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
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bool WriteTrack(byte[] data, ushort track, byte head);
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/// <summary>
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/// Writes a sector's data including all tags, address mark, and so, in a format dependent of represented media.
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/// </summary>
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/// <param name="data">
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/// If <see cref="status" /> is <see cref="FloppySectorStatus.Duplicated" /> one of the duplicates.
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/// If <see cref="status" /> is <see cref="FloppySectorStatus.Demagnetized" />, <see cref="FloppySectorStatus.Hole" />,
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/// <see cref="FloppySectorStatus.NotFound" /> it will be ignored.
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/// Otherwise, whatever data should be in the sector.
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/// </param>
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/// <param name="track">Physical track (position of the heads over the floppy media, 0-based).</param>
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/// <param name="head">Physical head (0-based).</param>
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/// <param name="sector">Logical sector ID.</param>
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/// <param name="status">Status of request.</param>
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/// <returns><c>true</c> if operating completed successfully, <c>false</c> otherwise</returns>
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bool WriteSectorLong(byte[] data, ushort track, byte head, ushort sector, out FloppySectorStatus status);
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}
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}
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