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Add ShrinkWrap class implementing StuffIt compression algorithm. Fixes #123
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@@ -84,6 +84,7 @@
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<Compile Include="StuffItX\EnglishStream.cs"/>
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<Compile Include="StuffItX\IronStream.cs"/>
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<Compile Include="StuffItX\X86Stream.cs"/>
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<Compile Include="StuffIt\ShrinkWrap.cs"/>
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<Compile Include="StuffIt\ArsenicStream.cs"/>
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<Compile Include="StuffIt\CompressStream.cs"/>
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<Compile Include="StuffIt\HuffmanStream.cs"/>
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58
Aaru.Compression/StuffIt/ShrinkWrap.cs
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58
Aaru.Compression/StuffIt/ShrinkWrap.cs
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@@ -0,0 +1,58 @@
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : ShrinkWrap.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Compression algorithms.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Natalia Portillo
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// ****************************************************************************/
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using System.Runtime.InteropServices;
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namespace Aaru.Compression.StuffIt;
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// ReSharper disable once InconsistentNaming
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/// <summary>Implements Aladdin's ShrinkWrap StuffIt compression algorithm</summary>
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public partial class ShrinkWrap
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{
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/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
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public static bool IsSupported => Native.IsSupported;
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[LibraryImport("libAaru.Compression.Native", SetLastError = true)]
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private static partial int AARU_stuffit_shrinkwrap_decode_buffer(byte[] dst_buffer, ref nint dst_size,
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byte[] src_buffer, nint src_size);
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/// <summary>Decodes a buffer compressed with ShrinkWrapper's StuffIt</summary>
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/// <param name="source">Encoded buffer</param>
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/// <param name="destination">Buffer where to write the decoded data</param>
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/// <returns>The number of decoded bytes</returns>
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public static int DecodeBuffer(byte[] source, byte[] destination)
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{
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if(!Native.IsSupported) return 0;
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nint destLen = destination.Length;
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AARU_stuffit_shrinkwrap_decode_buffer(destination, ref destLen, source, source.Length);
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return (int)destLen;
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}
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}
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