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https://github.com/aaru-dps/Aaru.git
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REFACTOR: Remove redundant parentheses.
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@@ -67,11 +67,11 @@ namespace DiscImageChef.Filesystems
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{
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if(partition.Start != 0) return false;
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if((imagePlugin.GetSectors() * imagePlugin.GetSectorSize()) < 0x50000) return false;
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if(imagePlugin.GetSectors() * imagePlugin.GetSectorSize() < 0x50000) return false;
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BigEndianBitConverter.IsLittleEndian = BitConverter.IsLittleEndian;
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byte[] header = imagePlugin.ReadSectors(0, (0x50000 / imagePlugin.GetSectorSize()));
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byte[] header = imagePlugin.ReadSectors(0, 0x50000 / imagePlugin.GetSectorSize());
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uint magicGC = BigEndianBitConverter.ToUInt32(header, 0x1C);
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uint magicWii = BigEndianBitConverter.ToUInt32(header, 0x18);
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@@ -91,7 +91,7 @@ namespace DiscImageChef.Filesystems
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NintendoFields fields = new NintendoFields();
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BigEndianBitConverter.IsLittleEndian = BitConverter.IsLittleEndian;
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byte[] header = imagePlugin.ReadSectors(0, (0x50000 / imagePlugin.GetSectorSize()));
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byte[] header = imagePlugin.ReadSectors(0, 0x50000 / imagePlugin.GetSectorSize());
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bool wii = false;
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@@ -140,7 +140,7 @@ namespace DiscImageChef.Filesystems
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for(int i = 0; i < fields.firstPartitions.Length; i++)
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{
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if((offset1 + i * 8 + 8) < 0x50000)
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if(offset1 + i * 8 + 8 < 0x50000)
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{
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fields.firstPartitions[i].offset =
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BigEndianBitConverter.ToUInt32(header, (int)(offset1 + i * 8 + 0)) << 2;
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@@ -151,7 +151,7 @@ namespace DiscImageChef.Filesystems
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for(int i = 0; i < fields.secondPartitions.Length; i++)
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{
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if((offset1 + i * 8 + 8) < 0x50000)
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if(offset1 + i * 8 + 8 < 0x50000)
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{
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fields.firstPartitions[i].offset =
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BigEndianBitConverter.ToUInt32(header, (int)(offset2 + i * 8 + 0)) << 2;
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@@ -162,7 +162,7 @@ namespace DiscImageChef.Filesystems
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for(int i = 0; i < fields.thirdPartitions.Length; i++)
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{
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if((offset1 + i * 8 + 8) < 0x50000)
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if(offset1 + i * 8 + 8 < 0x50000)
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{
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fields.firstPartitions[i].offset =
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BigEndianBitConverter.ToUInt32(header, (int)(offset3 + i * 8 + 0)) << 2;
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@@ -173,7 +173,7 @@ namespace DiscImageChef.Filesystems
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for(int i = 0; i < fields.fourthPartitions.Length; i++)
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{
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if((offset1 + i * 8 + 8) < 0x50000)
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if(offset1 + i * 8 + 8 < 0x50000)
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{
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fields.firstPartitions[i].offset =
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BigEndianBitConverter.ToUInt32(header, (int)(offset4 + i * 8 + 0)) << 2;
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@@ -317,7 +317,7 @@ namespace DiscImageChef.Filesystems
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information = sbInformation.ToString();
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xmlFSType.Bootable = true;
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xmlFSType.Clusters = (long)((imagePlugin.GetSectors() * imagePlugin.GetSectorSize()) / 2048);
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xmlFSType.Clusters = (long)(imagePlugin.GetSectors() * imagePlugin.GetSectorSize() / 2048);
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xmlFSType.ClusterSize = 2048;
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if(wii) xmlFSType.Type = "Nintendo Wii filesystem";
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else xmlFSType.Type = "Nintendo Gamecube filesystem";
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