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Move entropy calculation to Core.
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174
DiscImageChef.Core/Entropy.cs
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174
DiscImageChef.Core/Entropy.cs
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : Entropy.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Core algorithms.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Calculates the entropy of an image
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using DiscImageChef.Checksums;
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using DiscImageChef.CommonTypes.Interfaces;
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using DiscImageChef.CommonTypes.Structs;
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using DiscImageChef.Console;
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namespace DiscImageChef.Core
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{
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public class Entropy
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{
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bool debug;
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IMediaImage inputFormat;
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bool verbose;
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public Entropy(bool debug, bool verbose, IMediaImage inputFormat)
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{
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this.debug = debug;
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this.verbose = verbose;
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this.inputFormat = inputFormat;
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}
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public event InitProgressHandler InitProgressEvent;
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public event UpdateProgressHandler UpdateProgressEvent;
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public event EndProgressHandler EndProgressEvent;
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public event InitProgressHandler InitProgress2Event;
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public event UpdateProgressHandler UpdateProgress2Event;
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public event EndProgressHandler EndProgress2Event;
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public EntropyResults[] CalculateTracksEntropy(bool duplicatedSectors)
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{
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List<EntropyResults> entropyResultses = new List<EntropyResults>();
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try
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{
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List<Track> inputTracks = inputFormat.Tracks;
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InitProgressEvent?.Invoke();
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foreach(Track currentTrack in inputTracks)
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{
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EntropyResults trackEntropy = new EntropyResults {Track = currentTrack.TrackSequence, Entropy = 0};
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UpdateProgressEvent
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?.Invoke($"Entropying track {currentTrack.TrackSequence} of {inputTracks.Max(t => t.TrackSequence)}",
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currentTrack.TrackSequence, inputTracks.Max(t => t.TrackSequence));
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ulong[] entTable = new ulong[256];
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ulong trackSize = 0;
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List<string> uniqueSectorsPerTrack = new List<string>();
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trackEntropy.Sectors = currentTrack.TrackEndSector - currentTrack.TrackStartSector + 1;
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DicConsole.VerboseWriteLine("Track {0} has {1} sectors", currentTrack.TrackSequence,
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trackEntropy.Sectors);
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InitProgress2Event?.Invoke();
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for(ulong i = currentTrack.TrackStartSector; i <= currentTrack.TrackEndSector; i++)
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{
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UpdateProgress2Event
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?.Invoke($"Entropying sector {i + 1} of track {currentTrack.TrackSequence}",
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(long)(currentTrack.TrackEndSector - (i + 1)),
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(long)trackEntropy.Sectors);
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byte[] sector = inputFormat.ReadSector(i, currentTrack.TrackSequence);
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if(duplicatedSectors)
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{
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string sectorHash = Sha1Context.Data(sector, out _);
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if(!uniqueSectorsPerTrack.Contains(sectorHash)) uniqueSectorsPerTrack.Add(sectorHash);
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}
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foreach(byte b in sector) entTable[b]++;
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trackSize += (ulong)sector.LongLength;
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}
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EndProgress2Event?.Invoke();
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trackEntropy.Entropy += entTable.Select(l => (double)l / (double)trackSize)
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.Select(frequency => -(frequency * Math.Log(frequency, 2))).Sum();
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if(duplicatedSectors) trackEntropy.UniqueSectors = uniqueSectorsPerTrack.Count;
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entropyResultses.Add(trackEntropy);
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}
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EndProgressEvent?.Invoke();
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}
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catch(Exception ex)
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{
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if(debug) DicConsole.DebugWriteLine("Could not get tracks because {0}", ex.Message);
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else DicConsole.ErrorWriteLine("Unable to get separate tracks, not calculating their entropy");
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}
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return entropyResultses.ToArray();
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}
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public EntropyResults CalculateMediaEntropy(bool duplicatedSectors)
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{
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EntropyResults entropy = new EntropyResults {Entropy = 0};
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ulong[] entTable = new ulong[256];
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ulong diskSize = 0;
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List<string> uniqueSectors = new List<string>();
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entropy.Sectors = inputFormat.Info.Sectors;
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DicConsole.WriteLine("Sectors {0}", entropy.Sectors);
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InitProgressEvent?.Invoke();
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for(ulong i = 0; i < entropy.Sectors; i++)
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{
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UpdateProgressEvent?.Invoke($"Entropying sector {i + 1}", (long)(i + 1), (long)entropy.Sectors);
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byte[] sector = inputFormat.ReadSector(i);
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if(duplicatedSectors)
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{
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string sectorHash = Sha1Context.Data(sector, out _);
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if(!uniqueSectors.Contains(sectorHash)) uniqueSectors.Add(sectorHash);
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}
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foreach(byte b in sector) entTable[b]++;
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diskSize += (ulong)sector.LongLength;
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}
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EndProgressEvent?.Invoke();
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entropy.Entropy += entTable.Select(l => (double)l / (double)diskSize)
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.Select(frequency => -(frequency * Math.Log(frequency, 2))).Sum();
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if(duplicatedSectors) entropy.UniqueSectors = uniqueSectors.Count;
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return entropy;
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}
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}
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public struct EntropyResults
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{
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public uint Track;
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public double Entropy;
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public int? UniqueSectors;
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public ulong Sectors;
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}
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}
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