Refactor sector writing methods to include SectorStatus parameter and update related logic

This commit is contained in:
2025-10-22 20:25:23 +01:00
parent 0ac2a48fb6
commit ce0e0dff22
55 changed files with 927 additions and 676 deletions

View File

@@ -189,7 +189,12 @@ partial class Dump
mhddLog.Write(i, cmdDuration, blocksToRead);
ibgLog.Write(i, currentSpeed * 1024);
_writeStopwatch.Restart();
outputFormat.WriteSectors(buffer, i, blocksToRead);
outputFormat.WriteSectors(buffer,
i,
blocksToRead,
Enumerable.Repeat(SectorStatus.Dumped, (int)blocksToRead).ToArray());
imageWriteDuration += _writeStopwatch.Elapsed.TotalSeconds;
extents.Add(i, blocksToRead, true);
_mediaGraph?.PaintSectorsGood(i, blocksToRead);
@@ -217,7 +222,12 @@ partial class Dump
// Write empty data
_writeStopwatch.Restart();
outputFormat.WriteSectors(new byte[blockSize * _skip], i, _skip);
outputFormat.WriteSectors(new byte[blockSize * _skip],
i,
_skip,
Enumerable.Repeat(SectorStatus.NotDumped, (int)_skip).ToArray());
imageWriteDuration += _writeStopwatch.Elapsed.TotalSeconds;
for(ulong b = i; b < i + _skip; b++) _resume.BadBlocks.Add(b);