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https://github.com/aaru-dps/Aaru.git
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Remove SvgImageView.
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1
.idea/.idea.Aaru/.idea/contentModel.xml
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1
.idea/.idea.Aaru/.idea/contentModel.xml
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@@ -1213,7 +1213,6 @@
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<e p="Controls" t="Include">
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<e p="BlockMap.cs" t="Include" />
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<e p="LineChart.cs" t="Include" />
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<e p="SvgImageView.cs" t="Include" />
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</e>
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<e p="Models" t="Include">
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<e p="AssemblyModel.cs" t="Include" />
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@@ -1,98 +0,0 @@
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : SvgImageView.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : SVG image view.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Implements a SVG rendering that can be used in the place of an Eto.ImageView.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General public License for more details.
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//
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// You should have received a copy of the GNU General public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2020 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.IO;
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using Eto.Drawing;
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using Eto.Forms;
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namespace Aaru.Gui.Controls
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{
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public class SvgImageView : ImageView
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{
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byte[] cachedRender;
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Stream svgStream;
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public new Image Image => base.Image;
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public Stream SvgStream
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{
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get => svgStream;
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set
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{
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if(svgStream == value)
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return;
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svgStream = value;
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Redraw();
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}
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}
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void Redraw()
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{
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if(Width == -1 ||
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Height == -1 ||
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svgStream == null)
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return;
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svgStream.Position = 0;
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// TODO: Upstream library not working property: https://github.com/mono/SkiaSharp.Extended/issues/51
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/*SKSvg svg = new SKSvg();
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SKEncodedImageFormat skFormat = SKEncodedImageFormat.Png;
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svg.Load(svgStream);
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//SKRect svgSize = svg.Picture.CullRect;
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float canvasMin = Math.Min(Width, Height);
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float svgMax = Math.Max(svg.Picture.CullRect.Width, svg.Picture.CullRect.Height);
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float scale = canvasMin / svgMax;
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var matrix = SKMatrix.MakeScale(scale, scale);
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SKBitmap bitmap = new SKBitmap((int)Width, (int)Height);
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SKCanvas canvas = new SKCanvas(bitmap);
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canvas.DrawPicture(svg.Picture, ref matrix);
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canvas.Flush();
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SKImage image = SKImage.FromBitmap(bitmap);
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SKData data = image.Encode(skFormat, 100);
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MemoryStream outMs = new MemoryStream();
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data.SaveTo(outMs);
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cachedRender = outMs.ToArray();
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base.Image = new Bitmap(cachedRender);
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*/
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}
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protected override void OnSizeChanged(EventArgs e)
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{
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base.OnSizeChanged(e);
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Redraw();
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}
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}
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}
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