[Refactor] Use collection expression.

This commit is contained in:
2025-11-24 03:08:01 +00:00
parent 22aa9b3538
commit d29afd403a
79 changed files with 544 additions and 914 deletions

View File

@@ -797,26 +797,19 @@ public partial class Nintendo64 : IByteAddressableImage
public bool IsWriting { get; private set; }
/// <inheritdoc />
public IEnumerable<string> KnownExtensions => new[]
{
".n64", ".v64", ".z64"
};
public IEnumerable<string> KnownExtensions => [".n64", ".v64", ".z64"];
/// <inheritdoc />
public IEnumerable<MediaTagType> SupportedMediaTags => Array.Empty<MediaTagType>();
public IEnumerable<MediaTagType> SupportedMediaTags => [];
/// <inheritdoc />
public IEnumerable<MediaType> SupportedMediaTypes => new[]
{
MediaType.N64GamePak
};
public IEnumerable<MediaType> SupportedMediaTypes => [MediaType.N64GamePak];
/// <inheritdoc />
public IEnumerable<(string name, Type type, string description, object @default)> SupportedOptions =>
Array.Empty<(string name, Type type, string description, object @default)>();
public IEnumerable<(string name, Type type, string description, object @default)> SupportedOptions => [];
/// <inheritdoc />
public IEnumerable<SectorTagType> SupportedSectorTags => Array.Empty<SectorTagType>();
public IEnumerable<SectorTagType> SupportedSectorTags => [];
/// <inheritdoc />
public bool Create(string path, MediaType mediaType, Dictionary<string, string> options, ulong sectors,