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https://github.com/aaru-dps/Aaru.git
synced 2025-12-16 19:24:25 +00:00
General refactor and cleanup.
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@@ -30,7 +30,6 @@
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// Copyright © 2011-2023 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.Collections.Generic;
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using Aaru.CommonTypes.Enums;
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using Aaru.Console;
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@@ -58,7 +57,7 @@ public partial class Device
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var cdb = new byte[12];
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buffer = new byte[2064 * transferLength];
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uint cacheDataOffset = 0x80000000 + (lba % 96 * 2064);
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uint cacheDataOffset = 0x80000000 + lba % 96 * 2064;
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cdb[0] = (byte)ScsiCommands.HlDtStVendor;
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cdb[1] = 0x48;
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@@ -72,25 +71,29 @@ public partial class Device
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cdb[10] = (byte)((buffer.Length & 0xFF00) >> 8);
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cdb[11] = (byte)(buffer.Length & 0xFF);
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LastError = SendScsiCommand(cdb, ref buffer, out senseBuffer, timeout, ScsiDirection.In, out duration,
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LastError = SendScsiCommand(cdb,
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ref buffer,
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out senseBuffer,
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timeout,
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ScsiDirection.In,
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out duration,
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out bool sense);
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Error = LastError != 0;
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AaruConsole.DebugWriteLine(SCSI_MODULE_NAME, Localization.HL_DT_ST_READ_DVD_RAW_took_0_ms, duration);
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if(!CheckSectorNumber(buffer, lba, transferLength))
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return true;
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if(!CheckSectorNumber(buffer, lba, transferLength)) return true;
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if(_decoding.Scramble(buffer, transferLength, out byte[] scrambledBuffer) != ErrorNumber.NoError)
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return true;
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if(_decoding.Scramble(buffer, transferLength, out byte[] scrambledBuffer) != ErrorNumber.NoError) return true;
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buffer = scrambledBuffer;
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return sense;
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}
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/// <summary>
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/// Makes sure the data's sector number is the one expected.
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/// Makes sure the data's sector number is the one expected.
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/// </summary>
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/// <param name="buffer">Data buffer</param>
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/// <param name="firstLba">First consecutive LBA of the buffer</param>
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@@ -98,17 +101,16 @@ public partial class Device
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/// <returns><c>false</c> if any sector is not matching expected value, else <c>true</c></returns>
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static bool CheckSectorNumber(IReadOnlyList<byte> buffer, uint firstLba, uint transferLength)
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{
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for(int i = 0; i < transferLength; i++)
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for(var i = 0; i < transferLength; i++)
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{
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byte[] sectorBuffer =
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{
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0x0, buffer[1 + (2064 * i)], buffer[2 + (2064 * i)], buffer[3 + (2064 * i)]
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0x0, buffer[1 + 2064 * i], buffer[2 + 2064 * i], buffer[3 + 2064 * i]
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};
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uint sectorNumber = BigEndianBitConverter.ToUInt32(sectorBuffer, 0);
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var sectorNumber = BigEndianBitConverter.ToUInt32(sectorBuffer, 0);
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if(sectorNumber != firstLba + i + 0x30000)
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return false;
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if(sectorNumber != firstLba + i + 0x30000) return false;
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}
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return true;
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