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General refactor.
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@@ -108,11 +108,10 @@ namespace DiscImageChef.Filesystems
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if(wii)
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{
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uint offset1, offset2, offset3, offset4;
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offset1 = BigEndianBitConverter.ToUInt32(header, 0x40004) << 2;
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offset2 = BigEndianBitConverter.ToUInt32(header, 0x4000C) << 2;
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offset3 = BigEndianBitConverter.ToUInt32(header, 0x40014) << 2;
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offset4 = BigEndianBitConverter.ToUInt32(header, 0x4001C) << 2;
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uint offset1 = BigEndianBitConverter.ToUInt32(header, 0x40004) << 2;
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uint offset2 = BigEndianBitConverter.ToUInt32(header, 0x4000C) << 2;
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uint offset3 = BigEndianBitConverter.ToUInt32(header, 0x40014) << 2;
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uint offset4 = BigEndianBitConverter.ToUInt32(header, 0x4001C) << 2;
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fields.FirstPartitions = new NintendoPartition[BigEndianBitConverter.ToUInt32(header, 0x40000)];
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fields.SecondPartitions = new NintendoPartition[BigEndianBitConverter.ToUInt32(header, 0x40008)];
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