Rename project folder.

This commit is contained in:
2014-06-15 23:41:50 +01:00
parent 4e888f175c
commit ed86f9742b
46 changed files with 2 additions and 2 deletions

84
DiscImageChef/PrintHex.cs Normal file
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/***************************************************************************
The Disc Image Chef
----------------------------------------------------------------------------
Filename : PrintHex.cs
Version : 1.0
Author(s) : Natalia Portillo
Component : Helpers
Revision : $Revision$
Last change by : $Author$
Date : $Date$
--[ Description ] ----------------------------------------------------------
Prints a byte array as hexadecimal in console.
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2011-2014 Claunia.com
****************************************************************************/
//$Id$
using System;
namespace DiscImageChef
{
public static class PrintHex
{
public static void PrintHexArray(byte[] array, int width)
{
int counter = 0;
int subcounter = 0;
for (long i = 0; i < array.LongLength; i++)
{
if (counter == 0)
{
Console.WriteLine();
Console.Write("{0:X16} ", i);
}
else
{
if (subcounter == 3 )
{
Console.Write(" ");
subcounter = 0;
}
else
{
Console.Write(" ");
subcounter++;
}
}
Console.Write("{0:X2}", array[i]);
if (counter == width - 1)
{
counter = 0;
subcounter = 0;
}
else
counter++;
}
Console.WriteLine();
Console.WriteLine();
}
}
}