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Refactor image classes and split them to smaller files.
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91
DiscImageChef.DiscImages/D88/Identify.cs
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91
DiscImageChef.DiscImages/D88/Identify.cs
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : Identify.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Disk image plugins.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Identifies Quasi88 disk images.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using DiscImageChef.CommonTypes.Interfaces;
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using DiscImageChef.Console;
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namespace DiscImageChef.DiscImages
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{
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public partial class D88
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{
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public bool Identify(IFilter imageFilter)
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{
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Stream stream = imageFilter.GetDataForkStream();
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stream.Seek(0, SeekOrigin.Begin);
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// Even if disk name is supposedly ASCII, I'm pretty sure most emulators allow Shift-JIS to be used :p
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Encoding shiftjis = Encoding.GetEncoding("shift_jis");
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D88Header d88Hdr = new D88Header();
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if(stream.Length < Marshal.SizeOf(d88Hdr)) return false;
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byte[] hdrB = new byte[Marshal.SizeOf(d88Hdr)];
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stream.Read(hdrB, 0, hdrB.Length);
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GCHandle handle = GCHandle.Alloc(hdrB, GCHandleType.Pinned);
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d88Hdr = (D88Header)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(D88Header));
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handle.Free();
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DicConsole.DebugWriteLine("D88 plugin", "d88hdr.name = \"{0}\"",
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StringHandlers.CToString(d88Hdr.name, shiftjis));
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DicConsole.DebugWriteLine("D88 plugin", "d88hdr.reserved is empty? = {0}",
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d88Hdr.reserved.SequenceEqual(reservedEmpty));
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DicConsole.DebugWriteLine("D88 plugin", "d88hdr.write_protect = 0x{0:X2}", d88Hdr.write_protect);
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DicConsole.DebugWriteLine("D88 plugin", "d88hdr.disk_type = {0} ({1})", d88Hdr.disk_type,
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(byte)d88Hdr.disk_type);
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DicConsole.DebugWriteLine("D88 plugin", "d88hdr.disk_size = {0}", d88Hdr.disk_size);
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if(d88Hdr.disk_size != stream.Length) return false;
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if(d88Hdr.disk_type != DiskType.D2 && d88Hdr.disk_type != DiskType.Dd2 &&
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d88Hdr.disk_type != DiskType.Hd2) return false;
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if(!d88Hdr.reserved.SequenceEqual(reservedEmpty)) return false;
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int counter = 0;
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foreach(int t in d88Hdr.track_table)
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{
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if(t > 0) counter++;
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if(t < 0 || t > stream.Length) return false;
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}
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DicConsole.DebugWriteLine("D88 plugin", "{0} tracks", counter);
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return counter > 0;
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}
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}
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}
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