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Refactor image classes and split them to smaller files.
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79
DiscImageChef.DiscImages/Virtual98/Identify.cs
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79
DiscImageChef.DiscImages/Virtual98/Identify.cs
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : Identify.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Disk image plugins.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Identifies Virtual98 disk images.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using DiscImageChef.CommonTypes.Interfaces;
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using DiscImageChef.Console;
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namespace DiscImageChef.DiscImages
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{
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public partial class Virtual98
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{
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public bool Identify(IFilter imageFilter)
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{
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Stream stream = imageFilter.GetDataForkStream();
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stream.Seek(0, SeekOrigin.Begin);
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// Even if comment is supposedly ASCII, I'm pretty sure most emulators allow Shift-JIS to be used :p
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Encoding shiftjis = Encoding.GetEncoding("shift_jis");
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v98Hdr = new Virtual98Header();
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if(stream.Length < Marshal.SizeOf(v98Hdr)) return false;
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byte[] hdrB = new byte[Marshal.SizeOf(v98Hdr)];
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stream.Read(hdrB, 0, hdrB.Length);
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GCHandle handle = GCHandle.Alloc(hdrB, GCHandleType.Pinned);
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v98Hdr = (Virtual98Header)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(Virtual98Header));
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handle.Free();
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if(!v98Hdr.signature.SequenceEqual(signature)) return false;
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.signature = \"{0}\"",
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StringHandlers.CToString(v98Hdr.signature, shiftjis));
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.comment = \"{0}\"",
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StringHandlers.CToString(v98Hdr.comment, shiftjis));
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.padding = {0}", v98Hdr.padding);
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.mbsize = {0}", v98Hdr.mbsize);
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.sectorsize = {0}", v98Hdr.sectorsize);
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.sectors = {0}", v98Hdr.sectors);
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.surfaces = {0}", v98Hdr.surfaces);
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.cylinders = {0}", v98Hdr.cylinders);
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DicConsole.DebugWriteLine("Virtual98 plugin", "v98hdr.totals = {0}", v98Hdr.totals);
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return true;
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}
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}
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}
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