// /*************************************************************************** // The Disc Image Chef // ---------------------------------------------------------------------------- // // Filename : SMC.cs // Author(s) : Natalia Portillo // // Component : DiscImageChef device testing. // // --[ License ] -------------------------------------------------------------- // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2019 Natalia Portillo // ****************************************************************************/ using System; using DiscImageChef.Console; using DiscImageChef.Decoders.SCSI; using DiscImageChef.Devices; namespace DiscImageChef.Tests.Devices.SCSI { static class Smc { internal static void Menu(string devPath, Device dev) { while(true) { System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); DicConsole.WriteLine("Send a SCSI Media Changer command to the device:"); DicConsole.WriteLine("1.- Send READ ATTRIBUTE command."); DicConsole.WriteLine("0.- Return to SCSI commands menu."); DicConsole.Write("Choose: "); string strDev = System.Console.ReadLine(); if(!int.TryParse(strDev, out int item)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); System.Console.ReadKey(); continue; } switch(item) { case 0: DicConsole.WriteLine("Returning to SCSI commands menu..."); return; case 1: ReadAttribute(devPath, dev); continue; default: DicConsole.WriteLine("Incorrect option. Press any key to continue..."); System.Console.ReadKey(); continue; } } } static void ReadAttribute(string devPath, Device dev) { ushort element = 0; byte elementType = 0; byte volume = 0; byte partition = 0; ushort firstAttribute = 0; bool cache = false; ScsiAttributeAction action = ScsiAttributeAction.Values; string strDev; int item; parameters: while(true) { System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); DicConsole.WriteLine("Parameters for READ ATTRIBUTE command:"); DicConsole.WriteLine("Action: {0}", action); DicConsole.WriteLine("Element: {0}", element); DicConsole.WriteLine("Element type: {0}", elementType); DicConsole.WriteLine("Volume: {0}", volume); DicConsole.WriteLine("Partition: {0}", partition); DicConsole.WriteLine("First attribute: {0}", firstAttribute); DicConsole.WriteLine("Use cache?: {0}", cache); DicConsole.WriteLine(); DicConsole.WriteLine("Choose what to do:"); DicConsole.WriteLine("1.- Change parameters."); DicConsole.WriteLine("2.- Send command with these parameters."); DicConsole.WriteLine("0.- Return to SCSI Media Changer commands menu."); strDev = System.Console.ReadLine(); if(!int.TryParse(strDev, out item)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); System.Console.ReadKey(); continue; } switch(item) { case 0: DicConsole.WriteLine("Returning to SCSI Media Changer commands menu..."); return; case 1: DicConsole.WriteLine("Attribute action"); DicConsole.WriteLine("Available values: {0} {1} {2} {3} {4}", ScsiAttributeAction.Values, ScsiAttributeAction.List, ScsiAttributeAction.VolumeList, ScsiAttributeAction.PartitionList, ScsiAttributeAction.ElementList, ScsiAttributeAction.Supported); DicConsole.Write("Choose?: "); strDev = System.Console.ReadLine(); if(!Enum.TryParse(strDev, true, out action)) { DicConsole.WriteLine("Not a valid attribute action. Press any key to continue..."); action = ScsiAttributeAction.Values; System.Console.ReadKey(); continue; } DicConsole.Write("Element?: "); strDev = System.Console.ReadLine(); if(!ushort.TryParse(strDev, out element)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); element = 0; System.Console.ReadKey(); continue; } DicConsole.Write("Element type?: "); strDev = System.Console.ReadLine(); if(!byte.TryParse(strDev, out elementType)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); elementType = 0; System.Console.ReadKey(); continue; } DicConsole.Write("Volume?: "); strDev = System.Console.ReadLine(); if(!byte.TryParse(strDev, out volume)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); volume = 0; System.Console.ReadKey(); continue; } DicConsole.Write("Partition?: "); strDev = System.Console.ReadLine(); if(!byte.TryParse(strDev, out partition)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); partition = 0; System.Console.ReadKey(); continue; } DicConsole.Write("First attribute?: "); strDev = System.Console.ReadLine(); if(!ushort.TryParse(strDev, out firstAttribute)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); firstAttribute = 0; System.Console.ReadKey(); continue; } DicConsole.Write("Use cache?: "); strDev = System.Console.ReadLine(); if(!bool.TryParse(strDev, out cache)) { DicConsole.WriteLine("Not a boolean. Press any key to continue..."); cache = false; System.Console.ReadKey(); } break; case 2: goto start; } } start: System.Console.Clear(); bool sense = dev.ReadAttribute(out byte[] buffer, out byte[] senseBuffer, action, element, elementType, volume, partition, firstAttribute, cache, dev.Timeout, out double duration); menu: DicConsole.WriteLine("Device: {0}", devPath); DicConsole.WriteLine("Sending READ ATTRIBUTE to the device:"); DicConsole.WriteLine("Command took {0} ms.", duration); DicConsole.WriteLine("Sense is {0}.", sense); DicConsole.WriteLine("Buffer is {0} bytes.", buffer?.Length.ToString() ?? "null"); DicConsole.WriteLine("Buffer is null or empty? {0}", ArrayHelpers.ArrayIsNullOrEmpty(buffer)); DicConsole.WriteLine("Sense buffer is {0} bytes.", senseBuffer?.Length.ToString() ?? "null"); DicConsole.WriteLine("Sense buffer is null or empty? {0}", ArrayHelpers.ArrayIsNullOrEmpty(senseBuffer)); DicConsole.WriteLine(); DicConsole.WriteLine("Choose what to do:"); DicConsole.WriteLine("1.- Print buffer."); DicConsole.WriteLine("2.- Print sense buffer."); DicConsole.WriteLine("3.- Decode sense buffer."); DicConsole.WriteLine("4.- Send command again."); DicConsole.WriteLine("5.- Change parameters."); DicConsole.WriteLine("0.- Return to SCSI Media Changer commands menu."); DicConsole.Write("Choose: "); strDev = System.Console.ReadLine(); if(!int.TryParse(strDev, out item)) { DicConsole.WriteLine("Not a number. Press any key to continue..."); System.Console.ReadKey(); System.Console.Clear(); goto menu; } switch(item) { case 0: DicConsole.WriteLine("Returning to SCSI Media Changer commands menu..."); return; case 1: System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); DicConsole.WriteLine("READ ATTRIBUTE response:"); if(buffer != null) PrintHex.PrintHexArray(buffer, 64); DicConsole.WriteLine("Press any key to continue..."); System.Console.ReadKey(); System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); goto menu; case 2: System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); DicConsole.WriteLine("READ ATTRIBUTE sense:"); if(senseBuffer != null) PrintHex.PrintHexArray(senseBuffer, 64); DicConsole.WriteLine("Press any key to continue..."); System.Console.ReadKey(); System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); goto menu; case 3: System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); DicConsole.WriteLine("READ ATTRIBUTE decoded sense:"); DicConsole.Write("{0}", Sense.PrettifySense(senseBuffer)); DicConsole.WriteLine("Press any key to continue..."); System.Console.ReadKey(); System.Console.Clear(); DicConsole.WriteLine("Device: {0}", devPath); goto menu; case 4: goto start; case 5: goto parameters; default: DicConsole.WriteLine("Incorrect option. Press any key to continue..."); System.Console.ReadKey(); System.Console.Clear(); goto menu; } } } }