// /*************************************************************************** // The Disc Image Chef // ---------------------------------------------------------------------------- // // Filename : PrintHex.cs // Author(s) : Natalia Portillo // // Component : Helpers. // // --[ Description ] ---------------------------------------------------------- // // Prints a byte array as hexadecimal. // // --[ License ] -------------------------------------------------------------- // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2.1 of the // License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2017 Natalia Portillo // ****************************************************************************/ using DiscImageChef.Console; namespace DiscImageChef { public static class PrintHex { public static void PrintHexArray(byte[] array, int width) { DicConsole.WriteLine(ByteArrayToHexArrayString(array, width)); } public static string ByteArrayToHexArrayString(byte[] array, int width) { System.Text.StringBuilder sb = new System.Text.StringBuilder(); int counter = 0; int subcounter = 0; for(long i = 0; i < array.LongLength; i++) { if(counter == 0) { sb.AppendLine(); sb.AppendFormat("{0:X16} ", i); } else { if(subcounter == 3) { sb.Append(" "); subcounter = 0; } else { sb.Append(" "); subcounter++; } } sb.AppendFormat("{0:X2}", array[i]); if(counter == width - 1) { counter = 0; subcounter = 0; } else counter++; } sb.AppendLine(); sb.AppendLine(); return sb.ToString(); } } }