// /*************************************************************************** // Aaru Data Preservation Suite // ---------------------------------------------------------------------------- // // Filename : NonClosableStream.cs // Author(s) : Natalia Portillo // // Component : Compression. // // --[ Description ] ---------------------------------------------------------- // // Overrides MemoryStream to ignore standard close requests. // // --[ License ] -------------------------------------------------------------- // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2.1 of the // License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2022 Natalia Portillo // ****************************************************************************/ using System.IO; using Aaru.Helpers; namespace Aaru.Compression; /// /// Creates a MemoryStream that ignores close commands sealed class NonClosableStream : Stream { readonly MemoryStream _baseStream; internal NonClosableStream(byte[] buffer) => _baseStream = new MemoryStream(buffer); internal NonClosableStream() => _baseStream = new MemoryStream(); public override bool CanRead => _baseStream.CanRead; public override bool CanSeek => _baseStream.CanSeek; public override bool CanWrite => _baseStream.CanWrite; public override long Length => _baseStream.Length; public override long Position { get => _baseStream.Position; set => _baseStream.Position = value; } public override void Flush() => _baseStream.Flush(); public override int Read(byte[] buffer, int offset, int count) => _baseStream.EnsureRead(buffer, offset, count); public override long Seek(long offset, SeekOrigin origin) => _baseStream.Seek(offset, origin); public override void SetLength(long value) => _baseStream.SetLength(value); public override void Write(byte[] buffer, int offset, int count) => _baseStream.Write(buffer, offset, count); public override void Close() { // Do nothing } internal byte[] GetBuffer() => _baseStream.GetBuffer(); internal byte[] ToArray() => _baseStream.ToArray(); internal void ReallyClose() => _baseStream.Close(); }