// /*************************************************************************** // Aaru Data Preservation Suite // ---------------------------------------------------------------------------- // // Filename : AppleRle.cs // Author(s) : Natalia Portillo // // Component : Compression algorithms. // // --[ Description ] ---------------------------------------------------------- // // Decompress Apple variant of RLE. // // --[ License ] -------------------------------------------------------------- // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2.1 of the // License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2025 Natalia Portillo // Copyright © 2018-2019 David Ryskalczyk // ****************************************************************************/ using System.Runtime.InteropServices; namespace Aaru.Compression; /// Implements the Apple version of RLE public static partial class AppleRle { const uint DART_CHUNK = 20960; /// Set to true if this algorithm is supported, false otherwise. public static bool IsSupported => true; [LibraryImport("libAaru.Compression.Native", SetLastError = true)] private static partial int AARU_apple_rle_decode_buffer(byte[] dstBuffer, int dstSize, byte[] srcBuffer, int srcSize); /// Decodes a buffer compressed with Apple RLE /// Encoded buffer /// Buffer where to write the decoded data /// The number of decoded bytes public static int DecodeBuffer(byte[] source, byte[] destination) { if(Native.IsSupported) return AARU_apple_rle_decode_buffer(destination, destination.Length, source, source.Length); var count = 0; var nextA = true; // true if A, false if B byte repeatedByteA = 0, repeatedByteB = 0; var repeatMode = false; // true if we're repeating, false if we're just copying int inPosition = 0, outPosition = 0; while(inPosition <= source.Length && outPosition <= destination.Length) { switch(repeatMode) { case true when count > 0: { count--; if(nextA) { nextA = false; destination[outPosition++] = repeatedByteA; continue; } nextA = true; destination[outPosition++] = repeatedByteB; continue; } case false when count > 0: count--; destination[outPosition++] = source[inPosition++]; continue; } if(inPosition == source.Length) break; while(true) { byte b1 = source[inPosition++]; byte b2 = source[inPosition++]; var s = (short)(b1 << 8 | b2); if(s == 0 || s >= DART_CHUNK || s <= -DART_CHUNK) continue; if(s < 0) { repeatMode = true; repeatedByteA = source[inPosition++]; repeatedByteB = source[inPosition++]; count = -s * 2 - 1; nextA = false; destination[outPosition++] = repeatedByteA; break; } repeatMode = false; count = s * 2 - 1; destination[outPosition++] = source[inPosition++]; break; } } return outPosition; } }