// /*************************************************************************** // The Disc Image Chef // ---------------------------------------------------------------------------- // // Filename : Squash.cs // Author(s) : Natalia Portillo // // Component : Squash file system plugin. // // --[ Description ] ---------------------------------------------------------- // // Identifies the Squash file system and shows information. // // --[ License ] -------------------------------------------------------------- // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2.1 of the // License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2020 Natalia Portillo // ****************************************************************************/ using System; using System.Runtime.InteropServices; using System.Text; using DiscImageChef.CommonTypes; using DiscImageChef.CommonTypes.Interfaces; using Schemas; using Marshal = DiscImageChef.Helpers.Marshal; namespace DiscImageChef.Filesystems { public class Squash : IFilesystem { /// /// Identifier for Squash /// const uint SQUASH_MAGIC = 0x73717368; const uint SQUASH_CIGAM = 0x68737173; public FileSystemType XmlFsType { get; private set; } public Encoding Encoding { get; private set; } public string Name => "Squash filesystem"; public Guid Id => new Guid("F8F6E46F-7A2A-48E3-9C0A-46AF4DC29E09"); public string Author => "Natalia Portillo"; public bool Identify(IMediaImage imagePlugin, Partition partition) { if(partition.Start >= partition.End) return false; byte[] sector = imagePlugin.ReadSector(partition.Start); uint magic = BitConverter.ToUInt32(sector, 0x00); return magic == SQUASH_MAGIC || magic == SQUASH_CIGAM; } public void GetInformation(IMediaImage imagePlugin, Partition partition, out string information, Encoding encoding) { Encoding = encoding ?? Encoding.UTF8; byte[] sector = imagePlugin.ReadSector(partition.Start); uint magic = BitConverter.ToUInt32(sector, 0x00); SquashSuperBlock sqSb = new SquashSuperBlock(); bool littleEndian = true; switch(magic) { case SQUASH_MAGIC: sqSb = Marshal.ByteArrayToStructureLittleEndian(sector); break; case SQUASH_CIGAM: sqSb = Marshal.ByteArrayToStructureBigEndian(sector); littleEndian = false; break; } StringBuilder sbInformation = new StringBuilder(); sbInformation.AppendLine("Squash file system"); sbInformation.AppendLine(littleEndian ? "Little-endian" : "Big-endian"); sbInformation.AppendFormat("Volume version {0}.{1}", sqSb.s_major, sqSb.s_minor).AppendLine(); sbInformation.AppendFormat("Volume has {0} bytes", sqSb.bytes_used).AppendLine(); sbInformation.AppendFormat("Volume has {0} bytes per block", sqSb.block_size).AppendLine(); sbInformation.AppendFormat("Volume created on {0}", DateHandlers.UnixUnsignedToDateTime(sqSb.mkfs_time)) .AppendLine(); sbInformation.AppendFormat("Volume has {0} inodes", sqSb.inodes).AppendLine(); switch(sqSb.compression) { case (ushort)SquashCompression.Lz4: sbInformation.AppendLine("Volume is compressed using LZ4"); break; case (ushort)SquashCompression.Lzo: sbInformation.AppendLine("Volume is compressed using LZO"); break; case (ushort)SquashCompression.Lzma: sbInformation.AppendLine("Volume is compressed using LZMA"); break; case (ushort)SquashCompression.Xz: sbInformation.AppendLine("Volume is compressed using XZ"); break; case (ushort)SquashCompression.Zlib: sbInformation.AppendLine("Volume is compressed using GZIP"); break; case (ushort)SquashCompression.Zstd: sbInformation.AppendLine("Volume is compressed using Zstandard"); break; default: sbInformation.AppendFormat("Volume is compressed using unknown algorithm {0}", sqSb.compression) .AppendLine(); break; } information = sbInformation.ToString(); XmlFsType = new FileSystemType { Type = "Squash file system", CreationDate = DateHandlers.UnixUnsignedToDateTime(sqSb.mkfs_time), CreationDateSpecified = true, Clusters = (partition.End - partition.Start + 1) * imagePlugin.Info.SectorSize / sqSb.block_size, ClusterSize = sqSb.block_size, Files = sqSb.inodes, FilesSpecified = true, FreeClusters = 0, FreeClustersSpecified = true }; } enum SquashCompression : ushort { Zlib = 1, Lzma = 2, Lzo = 3, Xz = 4, Lz4 = 5, Zstd = 6 } [StructLayout(LayoutKind.Sequential, Pack = 1)] struct SquashSuperBlock { public readonly uint magic; public readonly uint inodes; public readonly uint mkfs_time; public readonly uint block_size; public readonly uint fragments; public readonly ushort compression; public readonly ushort block_log; public readonly ushort flags; public readonly ushort no_ids; public readonly ushort s_major; public readonly ushort s_minor; public readonly ulong root_inode; public readonly ulong bytes_used; public readonly ulong id_table_start; public readonly ulong xattr_id_table_start; public readonly ulong inode_table_start; public readonly ulong directory_table_start; public readonly ulong fragment_table_start; public readonly ulong lookup_table_start; } } }