// /*************************************************************************** // Aaru Data Preservation Suite // ---------------------------------------------------------------------------- // // Filename : FLAC.cs // Author(s) : Natalia Portillo // // Component : Compression algorithms. // // --[ License ] -------------------------------------------------------------- // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2.1 of the // License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2025 Natalia Portillo // ****************************************************************************/ using System; using System.Runtime.InteropServices; namespace Aaru.Compression; // ReSharper disable once InconsistentNaming /// Implements the FLAC lossless audio compression algorithm public partial class FLAC { /// Set to true if this algorithm is supported, false otherwise. public static bool IsSupported => Native.IsSupported; [LibraryImport("libAaru.Compression.Native", SetLastError = true)] private static partial nuint AARU_flac_decode_redbook_buffer(byte[] dstBuffer, nuint dstSize, byte[] srcBuffer, nuint srcSize); [LibraryImport("libAaru.Compression.Native", SetLastError = true, StringMarshalling = StringMarshalling.Utf8)] private static partial nuint AARU_flac_encode_redbook_buffer(byte[] dstBuffer, nuint dstSize, byte[] srcBuffer, nuint srcSize, uint blocksize, int doMidSideStereo, int looseMidSideStereo, string apodization, uint maxLpcOrder, uint qlpCoeffPrecision, int doQlpCoeffPrecSearch, int doExhaustiveModelSearch, uint minResidualPartitionOrder, uint maxResidualPartitionOrder, string applicationID, uint applicationIDLen); /// Decodes a buffer compressed with FLAC /// Encoded buffer /// Buffer where to write the decoded data /// The number of decoded bytes public static int DecodeBuffer(byte[] source, byte[] destination) { if(Native.IsSupported) { return (int)AARU_flac_decode_redbook_buffer(destination, (nuint)destination.Length, source, (nuint)source.Length); } throw new NotSupportedException(); } /// Compresses a buffer using FLAC /// Data to compress /// Buffer to store the compressed data /// Block size /// Do mid side stereo /// Loose mid side stereo /// Apodization algorithm /// Maximum LPC order /// QLP coefficient precision /// Do precise search for QLP coefficient /// Do exhaustive model search /// Minimum residual partition order /// Maximum residual partition order /// Application ID /// The size of the compressed data public static int EncodeBuffer(byte[] source, byte[] destination, uint blockSize, bool doMidSideStereo, bool looseMidSideStereo, string apodization, uint maxLpcOrder, uint qlpCoeffPrecision, bool doQlpCoeffPrecSearch, bool doExhaustiveModelSearch, uint minResidualPartitionOrder, uint maxResidualPartitionOrder, string applicationID) { if(Native.IsSupported) { return (int)AARU_flac_encode_redbook_buffer(destination, (nuint)destination.Length, source, (nuint)source.Length, blockSize, doMidSideStereo ? 1 : 0, looseMidSideStereo ? 1 : 0, apodization, maxLpcOrder, qlpCoeffPrecision, doQlpCoeffPrecSearch ? 1 : 0, doExhaustiveModelSearch ? 1 : 0, minResidualPartitionOrder, maxResidualPartitionOrder, applicationID, (uint)applicationID.Length); } throw new NotSupportedException(); } }