//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Aaru.Tui.Localization { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aaru.Tui.Localization.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to {0} sectors. /// public static string _0_sectors { get { return ResourceManager.GetString("_0_sectors", resourceCulture); } } /// /// Looks up a localized string similar to ASCII . /// public static string ASCII_Text { get { return ResourceManager.GetString("ASCII.Text", resourceCulture); } } /// /// Looks up a localized string similar to ESC Back. /// public static string Back_Header { get { return ResourceManager.GetString("Back.Header", resourceCulture); } } /// /// Looks up a localized string similar to Cancel. /// public static string CancelButton_Content { get { return ResourceManager.GetString("CancelButton.Content", resourceCulture); } } /// /// Looks up a localized string similar to Current sector: . /// public static string CurrentSector_Text { get { return ResourceManager.GetString("CurrentSector.Text", resourceCulture); } } /// /// Looks up a localized string similar to Enter destination path:. /// public static string DestinationPath_Text { get { return ResourceManager.GetString("DestinationPath.Text", resourceCulture); } } /// /// Looks up a localized string similar to Destination path. /// public static string DestinationPath_Watermark { get { return ResourceManager.GetString("DestinationPath.Watermark", resourceCulture); } } /// /// Looks up a localized string similar to Done.. /// public static string Done { get { return ResourceManager.GetString("Done", resourceCulture); } } /// /// Looks up a localized string similar to F10 Exit. /// public static string Exit_Header { get { return ResourceManager.GetString("Exit.Header", resourceCulture); } } /// /// Looks up a localized string similar to Exits the application. /// public static string ExitApplication_Text { get { return ResourceManager.GetString("ExitApplication.Text", resourceCulture); } } /// /// Looks up a localized string similar to Attributes:. /// public static string FileAttributes_Text { get { return ResourceManager.GetString("FileAttributes.Text", resourceCulture); } } /// /// Looks up a localized string similar to Creation time:. /// public static string FileCreationTime_Text { get { return ResourceManager.GetString("FileCreationTime.Text", resourceCulture); } } /// /// Looks up a localized string similar to File information. /// public static string FileInformation_Text { get { return ResourceManager.GetString("FileInformation.Text", resourceCulture); } } /// /// Looks up a localized string similar to Last write time:. /// public static string FileLastWriteTime_Text { get { return ResourceManager.GetString("FileLastWriteTime.Text", resourceCulture); } } /// /// Looks up a localized string similar to Length:. /// public static string FileLength_Text { get { return ResourceManager.GetString("FileLength.Text", resourceCulture); } } /// /// Looks up a localized string similar to Mode:. /// public static string FileMode_Text { get { return ResourceManager.GetString("FileMode.Text", resourceCulture); } } /// /// Looks up a localized string similar to Filesystem information. /// public static string FilesystemInformation_Text { get { return ResourceManager.GetString("FilesystemInformation.Text", resourceCulture); } } /// /// Looks up a localized string similar to Go back to previous window. /// public static string GoBack_Text { get { return ResourceManager.GetString("GoBack.Text", resourceCulture); } } /// /// Looks up a localized string similar to Go to next sector. /// public static string GoNextSector_Text { get { return ResourceManager.GetString("GoNextSector.Text", resourceCulture); } } /// /// Looks up a localized string similar to Go to previous sector. /// public static string GoPreviousSector_Text { get { return ResourceManager.GetString("GoPreviousSector.Text", resourceCulture); } } /// /// Looks up a localized string similar to Go to the specified sector. /// public static string GoSpecifiedSector_Text { get { return ResourceManager.GetString("GoSpecifiedSector.Text", resourceCulture); } } /// /// Looks up a localized string similar to F4 GoTo. /// public static string GoTo_Header { get { return ResourceManager.GetString("GoTo.Header", resourceCulture); } } /// /// Looks up a localized string similar to Go to path. /// public static string GoToPath_Title { get { return ResourceManager.GetString("GoToPath.Title", resourceCulture); } } /// /// Looks up a localized string similar to Go to Sector. /// public static string GoToSector_Title { get { return ResourceManager.GetString("GoToSector.Title", resourceCulture); } } /// /// Looks up a localized string similar to Go to the specified path. /// public static string GoToSpecifiedPath_Text { get { return ResourceManager.GetString("GoToSpecifiedPath.Text", resourceCulture); } } /// /// Looks up a localized string similar to F1 Help. /// public static string Help_Header { get { return ResourceManager.GetString("Help.Header", resourceCulture); } } /// /// Looks up a localized string similar to Help. /// public static string Help_Title { get { return ResourceManager.GetString("Help.Title", resourceCulture); } } /// /// Looks up a localized string similar to Image information. /// public static string ImageInformation_Text { get { return ResourceManager.GetString("ImageInformation.Text", resourceCulture); } } /// /// Looks up a localized string similar to Loading.... /// public static string Loading { get { return ResourceManager.GetString("Loading", resourceCulture); } } /// /// Looks up a localized string similar to Loading file information.... /// public static string Loading_file_information { get { return ResourceManager.GetString("Loading_file_information", resourceCulture); } } /// /// Looks up a localized string similar to Loading filesystems.... /// public static string Loading_filesystems { get { return ResourceManager.GetString("Loading_filesystems", resourceCulture); } } /// /// Looks up a localized string similar to Loading partitions.... /// public static string Loading_partitions { get { return ResourceManager.GetString("Loading_partitions", resourceCulture); } } /// /// Looks up a localized string similar to F5 Long. /// public static string Long_Header { get { return ResourceManager.GetString("Long.Header", resourceCulture); } } /// /// Looks up a localized string similar to (Long Mode). /// public static string Long_Mode { get { return ResourceManager.GetString("Long_Mode", resourceCulture); } } /// /// Looks up a localized string similar to F2 Next. /// public static string Next_Header { get { return ResourceManager.GetString("Next.Header", resourceCulture); } } /// /// Looks up a localized string similar to Offset. /// public static string Offset_Text { get { return ResourceManager.GetString("Offset.Text", resourceCulture); } } /// /// Looks up a localized string similar to OK. /// public static string OkButton_Content { get { return ResourceManager.GetString("OkButton.Content", resourceCulture); } } /// /// Looks up a localized string similar to Partition {0}. /// public static string Partition_0 { get { return ResourceManager.GetString("Partition_0", resourceCulture); } } /// /// Looks up a localized string similar to Description:. /// public static string PartitionDescription_Text { get { return ResourceManager.GetString("PartitionDescription.Text", resourceCulture); } } /// /// Looks up a localized string similar to Partition information. /// public static string PartitionInformation_Text { get { return ResourceManager.GetString("PartitionInformation.Text", resourceCulture); } } /// /// Looks up a localized string similar to Length:. /// public static string PartitionLength_Text { get { return ResourceManager.GetString("PartitionLength.Text", resourceCulture); } } /// /// Looks up a localized string similar to Name:. /// public static string PartitionName_Text { get { return ResourceManager.GetString("PartitionName.Text", resourceCulture); } } /// /// Looks up a localized string similar to Offset:. /// public static string PartitionOffset_Text { get { return ResourceManager.GetString("PartitionOffset.Text", resourceCulture); } } /// /// Looks up a localized string similar to Scheme:. /// public static string PartitionScheme_Text { get { return ResourceManager.GetString("PartitionScheme.Text", resourceCulture); } } /// /// Looks up a localized string similar to Sequence: . /// public static string PartitionSequence_Text { get { return ResourceManager.GetString("PartitionSequence.Text", resourceCulture); } } /// /// Looks up a localized string similar to Size:. /// public static string PartitionSize_Text { get { return ResourceManager.GetString("PartitionSize.Text", resourceCulture); } } /// /// Looks up a localized string similar to Starting sector:. /// public static string PartitionStartingSector_Text { get { return ResourceManager.GetString("PartitionStartingSector.Text", resourceCulture); } } /// /// Looks up a localized string similar to Type:. /// public static string PartitionType_Text { get { return ResourceManager.GetString("PartitionType.Text", resourceCulture); } } /// /// Looks up a localized string similar to Path cannot be empty. /// public static string Path_cannot_be_empty { get { return ResourceManager.GetString("Path_cannot_be_empty", resourceCulture); } } /// /// Looks up a localized string similar to Path does not exist. /// public static string Path_does_not_exist { get { return ResourceManager.GetString("Path_does_not_exist", resourceCulture); } } /// /// Looks up a localized string similar to Please enter a valid number.. /// public static string Please_enter_a_valid_number { get { return ResourceManager.GetString("Please_enter_a_valid_number", resourceCulture); } } /// /// Looks up a localized string similar to F3 Prev. /// public static string Prev_Header { get { return ResourceManager.GetString("Prev.Header", resourceCulture); } } /// /// Looks up a localized string similar to Sector number must be less than or equal to {0}.. /// public static string Sector_number_must_be_less_than_or_equal_to_0 { get { return ResourceManager.GetString("Sector_number_must_be_less_than_or_equal_to_0", resourceCulture); } } /// /// Looks up a localized string similar to Enter sector number:. /// public static string SectorNumber_Text { get { return ResourceManager.GetString("SectorNumber.Text", resourceCulture); } } /// /// Looks up a localized string similar to Sector number. /// public static string SectorNumber_Watermark { get { return ResourceManager.GetString("SectorNumber.Watermark", resourceCulture); } } /// /// Looks up a localized string similar to F2 ScVw. /// public static string SectorViewer_Header { get { return ResourceManager.GetString("SectorViewer.Header", resourceCulture); } } /// /// Looks up a localized string similar to Sector viewer. /// public static string SectorViewer_Text { get { return ResourceManager.GetString("SectorViewer.Text", resourceCulture); } } /// /// Looks up a localized string similar to Shows this help. /// public static string ShowHelp_Text { get { return ResourceManager.GetString("ShowHelp.Text", resourceCulture); } } /// /// Looks up a localized string similar to Toggle long sector mode. /// public static string ToggleLongMode_Text { get { return ResourceManager.GetString("ToggleLongMode.Text", resourceCulture); } } } }