// /*************************************************************************** // The Disc Image Chef // ---------------------------------------------------------------------------- // // Filename : Filesystems.cs // Author(s) : Natalia Portillo // // Component : Core algorithms. // // --[ Description ] ---------------------------------------------------------- // // Logic to use filesystem plugins. // // --[ License ] -------------------------------------------------------------- // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // ---------------------------------------------------------------------------- // Copyright © 2011-2020 Natalia Portillo // ****************************************************************************/ using System.Collections.Generic; using System.Linq; using DiscImageChef.CommonTypes; using DiscImageChef.CommonTypes.Interfaces; namespace DiscImageChef.Core { public static class Filesystems { /// /// Traverses all known filesystems and outputs a list of all that recognized what is in the specified image and /// partition /// /// Media image /// List of plugins recognizing the filesystem /// Partition public static void Identify(IMediaImage imagePlugin, out List idPlugins, Partition partition) { PluginBase plugins = GetPluginBase.Instance; idPlugins = (from plugin in plugins.PluginsList.Values where plugin.Identify(imagePlugin, partition) select plugin.Name.ToLower()).ToList(); } } }