Files
Aaru/Aaru.Compression/AppleRle.cs

130 lines
4.5 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : AppleRle.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Compression algorithms.
//
// --[ Description ] ----------------------------------------------------------
//
// Decompress Apple variant of RLE.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2025 Natalia Portillo
// Copyright © 2018-2019 David Ryskalczyk
// ****************************************************************************/
using System.Runtime.InteropServices;
namespace Aaru.Compression;
/// <summary>Implements the Apple version of RLE</summary>
public static partial class AppleRle
{
const uint DART_CHUNK = 20960;
/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
public static bool IsSupported => true;
[LibraryImport("libAaru.Compression.Native", SetLastError = true)]
private static partial int AARU_apple_rle_decode_buffer(byte[] dstBuffer, int dstSize, byte[] srcBuffer,
int srcSize);
/// <summary>Decodes a buffer compressed with Apple RLE</summary>
/// <param name="source">Encoded buffer</param>
/// <param name="destination">Buffer where to write the decoded data</param>
/// <returns>The number of decoded bytes</returns>
public static int DecodeBuffer(byte[] source, byte[] destination)
{
if(Native.IsSupported)
return AARU_apple_rle_decode_buffer(destination, destination.Length, source, source.Length);
var count = 0;
var nextA = true; // true if A, false if B
byte repeatedByteA = 0, repeatedByteB = 0;
var repeatMode = false; // true if we're repeating, false if we're just copying
int inPosition = 0, outPosition = 0;
while(inPosition <= source.Length && outPosition <= destination.Length)
{
switch(repeatMode)
{
case true when count > 0:
{
count--;
if(nextA)
{
nextA = false;
destination[outPosition++] = repeatedByteA;
continue;
}
nextA = true;
destination[outPosition++] = repeatedByteB;
continue;
}
case false when count > 0:
count--;
destination[outPosition++] = source[inPosition++];
continue;
}
if(inPosition == source.Length) break;
while(true)
{
byte b1 = source[inPosition++];
byte b2 = source[inPosition++];
var s = (short)(b1 << 8 | b2);
if(s == 0 || s >= DART_CHUNK || s <= -DART_CHUNK) continue;
if(s < 0)
{
repeatMode = true;
repeatedByteA = source[inPosition++];
repeatedByteB = source[inPosition++];
count = -s * 2 - 1;
nextA = false;
destination[outPosition++] = repeatedByteA;
break;
}
repeatMode = false;
count = s * 2 - 1;
destination[outPosition++] = source[inPosition++];
break;
}
}
return outPosition;
}
}