mirror of
https://github.com/aaru-dps/Aaru.git
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157 lines
5.2 KiB
C#
157 lines
5.2 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : File.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Microsoft Xbox DVD File System plugin.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Natalia Portillo
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// ****************************************************************************/
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using System;
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using Aaru.CommonTypes.Enums;
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using Aaru.CommonTypes.Interfaces;
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using Aaru.CommonTypes.Structs;
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using FileSystemInfo = Aaru.CommonTypes.Structs.FileSystemInfo;
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namespace Aaru.Filesystems;
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public sealed partial class GDFX
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{
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/// <inheritdoc />
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public ErrorNumber StatFs(out FileSystemInfo stat)
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{
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stat = null;
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if(!_mounted) return ErrorNumber.AccessDenied;
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stat = _statFs.ShallowCopy();
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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public ErrorNumber Stat(string path, out FileEntryInfo stat)
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{
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stat = null;
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if(!_mounted) return ErrorNumber.AccessDenied;
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if(string.IsNullOrEmpty(path) || string.Equals(path, "/", StringComparison.OrdinalIgnoreCase))
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{
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stat = new FileEntryInfo
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{
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Attributes = FileAttributes.Directory,
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BlockSize = SECTOR_SIZE,
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Links = 1
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};
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return ErrorNumber.NoError;
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}
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ErrorNumber errno = ResolveEntry(path, out DecodedEntry entry);
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if(errno != ErrorNumber.NoError) return errno;
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FileAttributes attrs = entry.IsDirectory ? FileAttributes.Directory : FileAttributes.File;
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if((entry.Attributes & ATTR_READONLY) != 0) attrs |= FileAttributes.ReadOnly;
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if((entry.Attributes & ATTR_HIDDEN) != 0) attrs |= FileAttributes.Hidden;
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if((entry.Attributes & ATTR_SYSTEM) != 0) attrs |= FileAttributes.System;
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if((entry.Attributes & ATTR_ARCHIVE) != 0) attrs |= FileAttributes.Archive;
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stat = new FileEntryInfo
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{
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Attributes = attrs,
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BlockSize = SECTOR_SIZE,
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Blocks = (entry.DataSize + SECTOR_SIZE - 1) / SECTOR_SIZE,
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Length = entry.DataSize,
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Links = 1
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};
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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public ErrorNumber OpenFile(string path, out IFileNode node)
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{
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node = null;
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if(!_mounted) return ErrorNumber.AccessDenied;
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ErrorNumber errno = ResolveEntry(path, out DecodedEntry entry);
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if(errno != ErrorNumber.NoError) return errno;
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if(entry.IsDirectory) return ErrorNumber.IsDirectory;
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node = new GdfxFileNode
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{
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Path = path,
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Length = entry.DataSize,
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Offset = 0,
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StartSector = entry.DataSector
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};
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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public ErrorNumber CloseFile(IFileNode node)
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{
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if(node is not GdfxFileNode) return ErrorNumber.InvalidArgument;
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return ErrorNumber.NoError;
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}
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/// <inheritdoc />
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public ErrorNumber ReadFile(IFileNode node, long length, byte[] buffer, out long read)
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{
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read = 0;
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if(!_mounted) return ErrorNumber.AccessDenied;
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if(node is not GdfxFileNode fileNode) return ErrorNumber.InvalidArgument;
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if(length <= 0) return ErrorNumber.InvalidArgument;
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if(buffer is null) return ErrorNumber.InvalidArgument;
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if(buffer.Length < length) return ErrorNumber.InvalidArgument;
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if(fileNode.Offset >= fileNode.Length) return ErrorNumber.NoError;
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long remaining = fileNode.Length - fileNode.Offset;
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long toRead = Math.Min(length, remaining);
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var firstSector = (uint)(fileNode.Offset / SECTOR_SIZE);
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uint sectorCount = (uint)((fileNode.Offset + toRead + SECTOR_SIZE - 1) / SECTOR_SIZE) - firstSector;
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ErrorNumber errno = ReadGameSectors(fileNode.StartSector + firstSector, sectorCount, out byte[] sectorData);
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if(errno != ErrorNumber.NoError) return errno;
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long offsetInFirstSector = fileNode.Offset % SECTOR_SIZE;
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Array.Copy(sectorData, offsetInFirstSector, buffer, 0, toRead);
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fileNode.Offset += toRead;
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read = toRead;
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return ErrorNumber.NoError;
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}
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} |