Files
Aaru/Aaru.Filesystems/GDFX/File.cs

157 lines
5.2 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : File.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Microsoft Xbox DVD File System plugin.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System;
using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Interfaces;
using Aaru.CommonTypes.Structs;
using FileSystemInfo = Aaru.CommonTypes.Structs.FileSystemInfo;
namespace Aaru.Filesystems;
public sealed partial class GDFX
{
/// <inheritdoc />
public ErrorNumber StatFs(out FileSystemInfo stat)
{
stat = null;
if(!_mounted) return ErrorNumber.AccessDenied;
stat = _statFs.ShallowCopy();
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber Stat(string path, out FileEntryInfo stat)
{
stat = null;
if(!_mounted) return ErrorNumber.AccessDenied;
if(string.IsNullOrEmpty(path) || string.Equals(path, "/", StringComparison.OrdinalIgnoreCase))
{
stat = new FileEntryInfo
{
Attributes = FileAttributes.Directory,
BlockSize = SECTOR_SIZE,
Links = 1
};
return ErrorNumber.NoError;
}
ErrorNumber errno = ResolveEntry(path, out DecodedEntry entry);
if(errno != ErrorNumber.NoError) return errno;
FileAttributes attrs = entry.IsDirectory ? FileAttributes.Directory : FileAttributes.File;
if((entry.Attributes & ATTR_READONLY) != 0) attrs |= FileAttributes.ReadOnly;
if((entry.Attributes & ATTR_HIDDEN) != 0) attrs |= FileAttributes.Hidden;
if((entry.Attributes & ATTR_SYSTEM) != 0) attrs |= FileAttributes.System;
if((entry.Attributes & ATTR_ARCHIVE) != 0) attrs |= FileAttributes.Archive;
stat = new FileEntryInfo
{
Attributes = attrs,
BlockSize = SECTOR_SIZE,
Blocks = (entry.DataSize + SECTOR_SIZE - 1) / SECTOR_SIZE,
Length = entry.DataSize,
Links = 1
};
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber OpenFile(string path, out IFileNode node)
{
node = null;
if(!_mounted) return ErrorNumber.AccessDenied;
ErrorNumber errno = ResolveEntry(path, out DecodedEntry entry);
if(errno != ErrorNumber.NoError) return errno;
if(entry.IsDirectory) return ErrorNumber.IsDirectory;
node = new GdfxFileNode
{
Path = path,
Length = entry.DataSize,
Offset = 0,
StartSector = entry.DataSector
};
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber CloseFile(IFileNode node)
{
if(node is not GdfxFileNode) return ErrorNumber.InvalidArgument;
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber ReadFile(IFileNode node, long length, byte[] buffer, out long read)
{
read = 0;
if(!_mounted) return ErrorNumber.AccessDenied;
if(node is not GdfxFileNode fileNode) return ErrorNumber.InvalidArgument;
if(length <= 0) return ErrorNumber.InvalidArgument;
if(buffer is null) return ErrorNumber.InvalidArgument;
if(buffer.Length < length) return ErrorNumber.InvalidArgument;
if(fileNode.Offset >= fileNode.Length) return ErrorNumber.NoError;
long remaining = fileNode.Length - fileNode.Offset;
long toRead = Math.Min(length, remaining);
var firstSector = (uint)(fileNode.Offset / SECTOR_SIZE);
uint sectorCount = (uint)((fileNode.Offset + toRead + SECTOR_SIZE - 1) / SECTOR_SIZE) - firstSector;
ErrorNumber errno = ReadGameSectors(fileNode.StartSector + firstSector, sectorCount, out byte[] sectorData);
if(errno != ErrorNumber.NoError) return errno;
long offsetInFirstSector = fileNode.Offset % SECTOR_SIZE;
Array.Copy(sectorData, offsetInFirstSector, buffer, 0, toRead);
fileNode.Offset += toRead;
read = toRead;
return ErrorNumber.NoError;
}
}