Files
Aaru/Aaru.Filesystems/ProDOS/Block.cs

84 lines
3.0 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Block.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Apple ProDOS filesystem plugin.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using Aaru.CommonTypes.Enums;
namespace Aaru.Filesystems;
/// <inheritdoc />
public sealed partial class ProDOSPlugin
{
/// <summary>Reads a ProDOS block (512 bytes)</summary>
ErrorNumber ReadBlock(ushort blockNumber, out byte[] data)
{
data = null;
// Calculate sector address accounting for multiplier
ulong sectorAddress = blockNumber * _multiplier + _partition.Start;
ErrorNumber errno = _imagePlugin.ReadSectors(sectorAddress, false, _multiplier, out data, out _);
return errno;
}
/// <summary>Counts the number of free blocks by reading the volume bitmap</summary>
/// <returns>Number of free blocks</returns>
ulong CountFreeBlocks()
{
ulong freeBlocks = 0;
// Calculate number of bitmap blocks needed
// Each bitmap block covers 4096 blocks (512 bytes * 8 bits per byte)
var bitmapBlocksNeeded = (_totalBlocks + 4095) / 4096;
for(var i = 0; i < bitmapBlocksNeeded; i++)
{
ErrorNumber errno = ReadBlock((ushort)(_bitmapBlock + i), out byte[] bitmapBlock);
if(errno != ErrorNumber.NoError) continue;
// Count free blocks in this bitmap block
// In ProDOS bitmap: 1 = free, 0 = used
for(var byteIndex = 0; byteIndex < 512; byteIndex++)
{
var blockBase = (uint)(i * 4096 + byteIndex * 8);
for(var bit = 7; bit >= 0; bit--)
{
uint blockNumber = blockBase + (uint)(7 - bit);
if(blockNumber >= _totalBlocks) break;
if((bitmapBlock[byteIndex] & 1 << bit) != 0) freeBlocks++;
}
}
}
return freeBlocks;
}
}