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84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : Block.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Apple ProDOS filesystem plugin.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Natalia Portillo
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// ****************************************************************************/
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using Aaru.CommonTypes.Enums;
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namespace Aaru.Filesystems;
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/// <inheritdoc />
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public sealed partial class ProDOSPlugin
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{
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/// <summary>Reads a ProDOS block (512 bytes)</summary>
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ErrorNumber ReadBlock(ushort blockNumber, out byte[] data)
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{
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data = null;
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// Calculate sector address accounting for multiplier
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ulong sectorAddress = blockNumber * _multiplier + _partition.Start;
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ErrorNumber errno = _imagePlugin.ReadSectors(sectorAddress, false, _multiplier, out data, out _);
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return errno;
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}
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/// <summary>Counts the number of free blocks by reading the volume bitmap</summary>
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/// <returns>Number of free blocks</returns>
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ulong CountFreeBlocks()
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{
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ulong freeBlocks = 0;
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// Calculate number of bitmap blocks needed
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// Each bitmap block covers 4096 blocks (512 bytes * 8 bits per byte)
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var bitmapBlocksNeeded = (_totalBlocks + 4095) / 4096;
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for(var i = 0; i < bitmapBlocksNeeded; i++)
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{
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ErrorNumber errno = ReadBlock((ushort)(_bitmapBlock + i), out byte[] bitmapBlock);
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if(errno != ErrorNumber.NoError) continue;
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// Count free blocks in this bitmap block
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// In ProDOS bitmap: 1 = free, 0 = used
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for(var byteIndex = 0; byteIndex < 512; byteIndex++)
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{
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var blockBase = (uint)(i * 4096 + byteIndex * 8);
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for(var bit = 7; bit >= 0; bit--)
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{
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uint blockNumber = blockBase + (uint)(7 - bit);
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if(blockNumber >= _totalBlocks) break;
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if((bitmapBlock[byteIndex] & 1 << bit) != 0) freeBlocks++;
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}
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}
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}
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return freeBlocks;
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}
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} |