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130 lines
5.1 KiB
C#
130 lines
5.1 KiB
C#
/***************************************************************************
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FileSystem identifier and checker
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----------------------------------------------------------------------------
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Filename : UNIXBFS.cs
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Version : 1.0
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Author(s) : Natalia Portillo
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Component : Filesystem plugins
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Revision : $Revision$
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Last change by : $Author$
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Date : $Date$
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--[ Description ] ----------------------------------------------------------
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Identifies UnixWare boot filesystems and shows information.
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--[ License ] --------------------------------------------------------------
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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----------------------------------------------------------------------------
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Copyright (C) 2011-2014 Claunia.com
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****************************************************************************/
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//$Id$
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using System;
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using System.Text;
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using FileSystemIDandChk;
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// Information from the Linux kernel
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namespace FileSystemIDandChk.Plugins
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{
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class BFS : Plugin
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{
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const UInt32 BFS_MAGIC = 0x1BADFACE;
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public BFS(PluginBase Core)
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{
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Name = "UNIX Boot filesystem";
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PluginUUID = new Guid("1E6E0DA6-F7E4-494C-80C6-CB5929E96155");
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}
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public override bool Identify(ImagePlugins.ImagePlugin imagePlugin, ulong partitionOffset)
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{
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UInt32 magic;
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magic = BitConverter.ToUInt32(imagePlugin.ReadSector(0 + partitionOffset), 0);
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return magic == BFS_MAGIC;
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}
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public override void GetInformation(ImagePlugins.ImagePlugin imagePlugin, ulong partitionOffset, out string information)
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{
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information = "";
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StringBuilder sb = new StringBuilder();
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byte[] bfs_sb_sector = imagePlugin.ReadSector(0 + partitionOffset);
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byte[] sb_strings = new byte[6];
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BFSSuperBlock bfs_sb = new BFSSuperBlock();
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bfs_sb.s_magic = BitConverter.ToUInt32(bfs_sb_sector, 0x00);
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bfs_sb.s_start = BitConverter.ToUInt32(bfs_sb_sector, 0x04);
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bfs_sb.s_end = BitConverter.ToUInt32(bfs_sb_sector, 0x08);
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bfs_sb.s_from = BitConverter.ToUInt32(bfs_sb_sector, 0x0C);
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bfs_sb.s_to = BitConverter.ToUInt32(bfs_sb_sector, 0x10);
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bfs_sb.s_bfrom = BitConverter.ToInt32(bfs_sb_sector, 0x14);
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bfs_sb.s_bto = BitConverter.ToInt32(bfs_sb_sector, 0x18);
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Array.Copy(bfs_sb_sector, 0x1C, sb_strings, 0, 6);
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bfs_sb.s_fsname = StringHandlers.CToString(sb_strings);
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Array.Copy(bfs_sb_sector, 0x22, sb_strings, 0, 6);
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bfs_sb.s_volume = StringHandlers.CToString(sb_strings);
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if (MainClass.isDebug)
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{
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Console.WriteLine("(BFS) bfs_sb.s_magic: 0x{0:X8}", bfs_sb.s_magic);
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Console.WriteLine("(BFS) bfs_sb.s_start: 0x{0:X8}", bfs_sb.s_start);
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Console.WriteLine("(BFS) bfs_sb.s_end: 0x{0:X8}", bfs_sb.s_end);
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Console.WriteLine("(BFS) bfs_sb.s_from: 0x{0:X8}", bfs_sb.s_from);
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Console.WriteLine("(BFS) bfs_sb.s_to: 0x{0:X8}", bfs_sb.s_to);
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Console.WriteLine("(BFS) bfs_sb.s_bfrom: 0x{0:X8}", bfs_sb.s_bfrom);
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Console.WriteLine("(BFS) bfs_sb.s_bto: 0x{0:X8}", bfs_sb.s_bto);
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Console.WriteLine("(BFS) bfs_sb.s_fsname: 0x{0}", bfs_sb.s_fsname);
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Console.WriteLine("(BFS) bfs_sb.s_volume: 0x{0}", bfs_sb.s_volume);
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}
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sb.AppendLine("UNIX Boot filesystem");
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sb.AppendFormat("Volume goes from byte {0} to byte {1}, for {2} bytes", bfs_sb.s_start, bfs_sb.s_end, bfs_sb.s_end - bfs_sb.s_start).AppendLine();
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sb.AppendFormat("Filesystem name: {0}", bfs_sb.s_fsname).AppendLine();
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sb.AppendFormat("Volume name: {0}", bfs_sb.s_volume).AppendLine();
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information = sb.ToString();
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}
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struct BFSSuperBlock
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{
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public UInt32 s_magic;
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// 0x00, 0x1BADFACE
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public UInt32 s_start;
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// 0x04, start in bytes of volume
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public UInt32 s_end;
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// 0x08, end in bytes of volume
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public UInt32 s_from;
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// 0x0C, unknown :p
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public UInt32 s_to;
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// 0x10, unknown :p
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public Int32 s_bfrom;
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// 0x14, unknown :p
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public Int32 s_bto;
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// 0x18, unknown :p
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public string s_fsname;
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// 0x1C, 6 bytes, filesystem name
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public string s_volume;
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// 0x22, 6 bytes, volume name
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}
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}
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} |