Files
Aaru/FileSystemIDandChk/Plugins/UNIXBFS.cs
Natalia Portillo 1491a5ccca Change license from AGPLv3 to GPLv3 to make some good friends happier,
and be able to use code from Linux if ever *ever* needed.
2014-04-19 18:23:00 +01:00

130 lines
5.1 KiB
C#

/***************************************************************************
FileSystem identifier and checker
----------------------------------------------------------------------------
Filename : UNIXBFS.cs
Version : 1.0
Author(s) : Natalia Portillo
Component : Filesystem plugins
Revision : $Revision$
Last change by : $Author$
Date : $Date$
--[ Description ] ----------------------------------------------------------
Identifies UnixWare boot filesystems and shows information.
--[ License ] --------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
----------------------------------------------------------------------------
Copyright (C) 2011-2014 Claunia.com
****************************************************************************/
//$Id$
using System;
using System.Text;
using FileSystemIDandChk;
// Information from the Linux kernel
namespace FileSystemIDandChk.Plugins
{
class BFS : Plugin
{
const UInt32 BFS_MAGIC = 0x1BADFACE;
public BFS(PluginBase Core)
{
Name = "UNIX Boot filesystem";
PluginUUID = new Guid("1E6E0DA6-F7E4-494C-80C6-CB5929E96155");
}
public override bool Identify(ImagePlugins.ImagePlugin imagePlugin, ulong partitionOffset)
{
UInt32 magic;
magic = BitConverter.ToUInt32(imagePlugin.ReadSector(0 + partitionOffset), 0);
return magic == BFS_MAGIC;
}
public override void GetInformation(ImagePlugins.ImagePlugin imagePlugin, ulong partitionOffset, out string information)
{
information = "";
StringBuilder sb = new StringBuilder();
byte[] bfs_sb_sector = imagePlugin.ReadSector(0 + partitionOffset);
byte[] sb_strings = new byte[6];
BFSSuperBlock bfs_sb = new BFSSuperBlock();
bfs_sb.s_magic = BitConverter.ToUInt32(bfs_sb_sector, 0x00);
bfs_sb.s_start = BitConverter.ToUInt32(bfs_sb_sector, 0x04);
bfs_sb.s_end = BitConverter.ToUInt32(bfs_sb_sector, 0x08);
bfs_sb.s_from = BitConverter.ToUInt32(bfs_sb_sector, 0x0C);
bfs_sb.s_to = BitConverter.ToUInt32(bfs_sb_sector, 0x10);
bfs_sb.s_bfrom = BitConverter.ToInt32(bfs_sb_sector, 0x14);
bfs_sb.s_bto = BitConverter.ToInt32(bfs_sb_sector, 0x18);
Array.Copy(bfs_sb_sector, 0x1C, sb_strings, 0, 6);
bfs_sb.s_fsname = StringHandlers.CToString(sb_strings);
Array.Copy(bfs_sb_sector, 0x22, sb_strings, 0, 6);
bfs_sb.s_volume = StringHandlers.CToString(sb_strings);
if (MainClass.isDebug)
{
Console.WriteLine("(BFS) bfs_sb.s_magic: 0x{0:X8}", bfs_sb.s_magic);
Console.WriteLine("(BFS) bfs_sb.s_start: 0x{0:X8}", bfs_sb.s_start);
Console.WriteLine("(BFS) bfs_sb.s_end: 0x{0:X8}", bfs_sb.s_end);
Console.WriteLine("(BFS) bfs_sb.s_from: 0x{0:X8}", bfs_sb.s_from);
Console.WriteLine("(BFS) bfs_sb.s_to: 0x{0:X8}", bfs_sb.s_to);
Console.WriteLine("(BFS) bfs_sb.s_bfrom: 0x{0:X8}", bfs_sb.s_bfrom);
Console.WriteLine("(BFS) bfs_sb.s_bto: 0x{0:X8}", bfs_sb.s_bto);
Console.WriteLine("(BFS) bfs_sb.s_fsname: 0x{0}", bfs_sb.s_fsname);
Console.WriteLine("(BFS) bfs_sb.s_volume: 0x{0}", bfs_sb.s_volume);
}
sb.AppendLine("UNIX Boot filesystem");
sb.AppendFormat("Volume goes from byte {0} to byte {1}, for {2} bytes", bfs_sb.s_start, bfs_sb.s_end, bfs_sb.s_end - bfs_sb.s_start).AppendLine();
sb.AppendFormat("Filesystem name: {0}", bfs_sb.s_fsname).AppendLine();
sb.AppendFormat("Volume name: {0}", bfs_sb.s_volume).AppendLine();
information = sb.ToString();
}
struct BFSSuperBlock
{
public UInt32 s_magic;
// 0x00, 0x1BADFACE
public UInt32 s_start;
// 0x04, start in bytes of volume
public UInt32 s_end;
// 0x08, end in bytes of volume
public UInt32 s_from;
// 0x0C, unknown :p
public UInt32 s_to;
// 0x10, unknown :p
public Int32 s_bfrom;
// 0x14, unknown :p
public Int32 s_bto;
// 0x18, unknown :p
public string s_fsname;
// 0x1C, 6 bytes, filesystem name
public string s_volume;
// 0x22, 6 bytes, volume name
}
}
}