mirror of
https://github.com/aaru-dps/Aaru.git
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80 lines
4.7 KiB
XML
80 lines
4.7 KiB
XML
<!--
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
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//
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// Filename : XboxInfo.xaml
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : GUI tabs.
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//
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// ‐‐[ Description ] ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
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//
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// Xbox Game Disc information tab.
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//
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// ‐‐[ License ] ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General public License for more details.
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//
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// You should have received a copy of the GNU General public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
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// Copyright © 2011‐2020 Natalia Portillo
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// ****************************************************************************/
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-->
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<UserControl xmlns="https://github.com/avaloniaui" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:tabs="clr-namespace:Aaru.Gui.ViewModels.Tabs" mc:Ignorable="d" d:DesignWidth="800"
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d:DesignHeight="450" x:Class="Aaru.Gui.Views.Tabs.XboxInfo">
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<Design.DataContext>
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<tabs:XboxInfoViewModel />
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</Design.DataContext>
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<StackPanel>
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<StackPanel IsVisible="{Binding XboxInformationVisible}">
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<StackPanel Orientation="Horizontal" IsVisible="{Binding !!XboxL0VideoText}">
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<TextBlock Text="Video layer 0 size" /> <TextBox IsReadOnly="True" Text="{Binding XboxL0VideoText}" />
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding !!XboxL1VideoText}">
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<TextBlock Text="Video layer 0 size" /> <TextBox IsReadOnly="True" Text="{Binding XboxL1VideoText}" />
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding !!XboxMiddleZoneText}">
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<TextBlock Text="Video layer 0 size" />
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<TextBox IsReadOnly="True" Text="{Binding XboxMiddleZoneText}" />
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding !!XboxGameSizeText}">
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<TextBlock Text="Video layer 0 size" /> <TextBox IsReadOnly="True" Text="{Binding XboxGameSizeText}" />
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding !!XboxTotalSizeText}">
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<TextBlock Text="Video layer 0 size" />
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<TextBox IsReadOnly="True" Text="{Binding XboxTotalSizeText}" />
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsVisible="{Binding !!XboxRealBreakText}">
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<TextBlock Text="Video layer 0 size" />
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<TextBox IsReadOnly="True" Text="{Binding XboxRealBreakText}" />
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</StackPanel>
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</StackPanel>
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<StackPanel>
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<StackPanel IsVisible="{Binding !!XboxDmiText}">
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<TextBlock Text="Disc Manufacturing Information" />
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<TextBox IsReadOnly="True" Text="{Binding XboxDmiText}" />
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</StackPanel>
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<StackPanel IsVisible="{Binding !!XboxSsText}">
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<TextBlock Text="Security Sector" /> <TextBox IsReadOnly="True" Text="{Binding XboxSsText}" />
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</StackPanel>
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<Button HorizontalAlignment="Right" IsVisible="{Binding SaveXboxSsVisible}"
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Command="{Binding SaveXboxSsCommand}">
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<TextBlock Text="Save Xbox Security Sector" />
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</Button>
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</StackPanel>
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</StackPanel>
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</UserControl> |