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https://github.com/aaru-dps/Aaru.git
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Introduces constant fields for respective debug module names, replacing the hardcoded ones. This is done to standardize the naming convention, reduce redundancy and potentially avoid any typos or name mismatches across the project. This change makes the code more maintainable and easier to update in case module names need to be changed.
104 lines
4.1 KiB
C#
104 lines
4.1 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : FATX.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : FATX filesystem plugin
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2023 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using Aaru.CommonTypes.AaruMetadata;
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using Aaru.CommonTypes.Enums;
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using Aaru.CommonTypes.Interfaces;
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using Aaru.CommonTypes.Structs;
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namespace Aaru.Filesystems;
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/// <inheritdoc />
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/// <summary>Implements the Xbox File Allocation Table (FATX or XTAF) filesystem.</summary>
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public sealed partial class XboxFatPlugin : IReadOnlyFilesystem
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{
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uint _bytesPerCluster;
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CultureInfo _cultureInfo;
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bool _debug;
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Dictionary<string, Dictionary<string, DirectoryEntry>> _directoryCache;
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Encoding _encoding;
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ushort[] _fat16;
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uint[] _fat32;
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ulong _fatStartSector;
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ulong _firstClusterSector;
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IMediaImage _imagePlugin;
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bool _littleEndian;
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bool _mounted;
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Dictionary<string, DirectoryEntry> _rootDirectory;
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uint _sectorsPerCluster;
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FileSystemInfo _statfs;
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Superblock _superblock;
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/// <inheritdoc />
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public FileSystem Metadata { get; private set; }
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/// <inheritdoc />
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public string Name => Localization.XboxFatPlugin_Name;
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/// <inheritdoc />
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public Guid Id => new("ED27A721-4A17-4649-89FD-33633B46E228");
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/// <inheritdoc />
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public string Author => Authors.NataliaPortillo;
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/// <inheritdoc />
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public ErrorNumber ListXAttr(string path, out List<string> xattrs)
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{
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xattrs = null;
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return ErrorNumber.NotSupported;
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}
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/// <inheritdoc />
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public ErrorNumber GetXattr(string path, string xattr, ref byte[] buf) => ErrorNumber.NotSupported;
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/// <inheritdoc />
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public ErrorNumber ReadLink(string path, out string dest)
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{
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dest = null;
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return ErrorNumber.NotSupported;
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}
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/// <inheritdoc />
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public IEnumerable<(string name, Type type, string description)> SupportedOptions =>
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Array.Empty<(string name, Type type, string description)>();
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/// <inheritdoc />
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public Dictionary<string, string> Namespaces => null;
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static Dictionary<string, string> GetDefaultOptions() => new()
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{
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{
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"debug", false.ToString()
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}
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};
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const string MODULE_NAME = "Xbox FAT plugin";
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} |