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55 lines
2.3 KiB
C#
55 lines
2.3 KiB
C#
// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : BlockDescriptor.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Database.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Database model for SCSI block descriptor.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using DiscImageChef.CommonTypes.Metadata;
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namespace DiscImageChef.Database.Models.SCSI
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{
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public class BlockDescriptor : BaseEntity
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{
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public byte Density { get; set; }
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public ulong? Blocks { get; set; }
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public uint? BlockLength { get; set; }
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public static BlockDescriptor MapBlockDescriptor(blockDescriptorType oldBlockDescriptor)
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{
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if(oldBlockDescriptor == null) return null;
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BlockDescriptor newBlockDescriptor = new BlockDescriptor {Density = oldBlockDescriptor.Density};
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if(oldBlockDescriptor.BlockLengthSpecified) newBlockDescriptor.BlockLength = oldBlockDescriptor.BlockLength;
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if(oldBlockDescriptor.BlocksSpecified) newBlockDescriptor.Blocks = oldBlockDescriptor.Blocks;
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return newBlockDescriptor;
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}
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}
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} |