Files
Aaru/Aaru.Compression/AppleRle.cs
2020-02-27 00:36:40 +00:00

112 lines
3.5 KiB
C#

// /***************************************************************************
// The Disc Image Chef
// ----------------------------------------------------------------------------
//
// Filename : AppleRle.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Compression algorithms.
//
// --[ Description ] ----------------------------------------------------------
//
// Decompress Apple variant of RLE.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2020 Natalia Portillo
// Copyright © 2018-2019 David Ryskalczyk
// ****************************************************************************/
using System.IO;
namespace Aaru.Compression
{
public class AppleRle
{
const uint DART_CHUNK = 20960;
readonly Stream inStream;
int count;
bool nextA; // true if A, false if B
byte repeatedbyteA, repeatedbyteB;
bool repeatMode; // true if we're repeating, false if we're just copying
public AppleRle(Stream stream)
{
inStream = stream;
Reset();
}
void Reset()
{
repeatedbyteA = repeatedbyteB = 0;
count = 0;
nextA = true;
repeatMode = false;
}
public int ProduceByte()
{
if(repeatMode && count > 0)
{
count--;
if(nextA)
{
nextA = false;
return repeatedbyteA;
}
nextA = true;
return repeatedbyteB;
}
if(!repeatMode && count > 0)
{
count--;
return inStream.ReadByte();
}
if(inStream.Position == inStream.Length) return -1;
while(true)
{
byte b1 = (byte)inStream.ReadByte();
byte b2 = (byte)inStream.ReadByte();
short s = (short)((b1 << 8) | b2);
if(s == 0 || s >= DART_CHUNK || s <= -DART_CHUNK) continue;
if(s < 0)
{
repeatMode = true;
repeatedbyteA = (byte)inStream.ReadByte();
repeatedbyteB = (byte)inStream.ReadByte();
count = -s * 2 - 1;
nextA = false;
return repeatedbyteA;
}
if(s <= 0) continue;
repeatMode = false;
count = s * 2 - 1;
return inStream.ReadByte();
}
}
}
}