Files
Aaru/Aaru.Filesystems/FATX/Dir.cs
2020-07-20 21:11:32 +01:00

158 lines
6.1 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Dir.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : FATX filesystem plugin.
//
// --[ Description ] ----------------------------------------------------------
//
// Methods to show the FATX directories.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2020 Natalia Portillo
// ****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using Aaru.CommonTypes.Structs;
using Aaru.Helpers;
namespace Aaru.Filesystems
{
public partial class XboxFatPlugin
{
public Errno ReadDir(string path, out List<string> contents)
{
contents = null;
if(!_mounted)
return Errno.AccessDenied;
if(string.IsNullOrWhiteSpace(path) ||
path == "/")
{
contents = _rootDirectory.Keys.ToList();
return Errno.NoError;
}
string cutPath = path.StartsWith("/") ? path.Substring(1).ToLower(_cultureInfo)
: path.ToLower(_cultureInfo);
if(_directoryCache.TryGetValue(cutPath, out Dictionary<string, DirectoryEntry> currentDirectory))
{
contents = currentDirectory.Keys.ToList();
return Errno.NoError;
}
string[] pieces = cutPath.Split(new[]
{
'/'
}, StringSplitOptions.RemoveEmptyEntries);
KeyValuePair<string, DirectoryEntry> entry =
_rootDirectory.FirstOrDefault(t => t.Key.ToLower(_cultureInfo) == pieces[0]);
if(string.IsNullOrEmpty(entry.Key))
return Errno.NoSuchFile;
if(!entry.Value.attributes.HasFlag(Attributes.Directory))
return Errno.NotDirectory;
string currentPath = pieces[0];
currentDirectory = _rootDirectory;
for(int p = 0; p < pieces.Length; p++)
{
entry = currentDirectory.FirstOrDefault(t => t.Key.ToLower(_cultureInfo) == pieces[p]);
if(string.IsNullOrEmpty(entry.Key))
return Errno.NoSuchFile;
if(!entry.Value.attributes.HasFlag(Attributes.Directory))
return Errno.NotDirectory;
currentPath = p == 0 ? pieces[0] : $"{currentPath}/{pieces[p]}";
uint currentCluster = entry.Value.firstCluster;
if(_directoryCache.TryGetValue(currentPath, out currentDirectory))
continue;
uint[] clusters = GetClusters(currentCluster);
if(clusters is null)
return Errno.InvalidArgument;
byte[] directoryBuffer = new byte[_bytesPerCluster * clusters.Length];
for(int i = 0; i < clusters.Length; i++)
{
byte[] buffer =
_imagePlugin.ReadSectors(_firstClusterSector + ((clusters[i] - 1) * _sectorsPerCluster),
_sectorsPerCluster);
Array.Copy(buffer, 0, directoryBuffer, i * _bytesPerCluster, _bytesPerCluster);
}
currentDirectory = new Dictionary<string, DirectoryEntry>();
int pos = 0;
while(pos < directoryBuffer.Length)
{
DirectoryEntry dirent = _littleEndian
? Marshal.
ByteArrayToStructureLittleEndian<DirectoryEntry
>(directoryBuffer, pos, Marshal.SizeOf<DirectoryEntry>())
: Marshal.ByteArrayToStructureBigEndian<DirectoryEntry>(directoryBuffer,
pos,
Marshal.
SizeOf<
DirectoryEntry
>());
pos += Marshal.SizeOf<DirectoryEntry>();
if(dirent.filenameSize == UNUSED_DIRENTRY ||
dirent.filenameSize == FINISHED_DIRENTRY)
break;
if(dirent.filenameSize == DELETED_DIRENTRY ||
dirent.filenameSize > MAX_FILENAME)
continue;
string filename = Encoding.GetString(dirent.filename, 0, dirent.filenameSize);
currentDirectory.Add(filename, dirent);
}
_directoryCache.Add(currentPath, currentDirectory);
}
contents = currentDirectory?.Keys.ToList();
return Errno.NoError;
}
}
}