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133 lines
4.5 KiB
C#
133 lines
4.5 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : AppleRle.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Compression algorithms.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Decompress Apple variant of RLE.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2022 Natalia Portillo
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// Copyright © 2018-2019 David Ryskalczyk
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// ****************************************************************************/
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namespace Aaru.Compression;
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using System.Runtime.InteropServices;
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/// <summary>Implements the Apple version of RLE</summary>
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public static class AppleRle
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{
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const uint DART_CHUNK = 20960;
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/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
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public static bool IsSupported => true;
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[DllImport("libAaru.Compression.Native", SetLastError = true)]
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static extern int AARU_apple_rle_decode_buffer(byte[] dst_buffer, int dst_size, byte[] src_buffer, int src_size);
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/// <summary>Decodes a buffer compressed with Apple RLE</summary>
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/// <param name="source">Encoded buffer</param>
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/// <param name="destination">Buffer where to write the decoded data</param>
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/// <returns>The number of decoded bytes</returns>
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public static int DecodeBuffer(byte[] source, byte[] destination)
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{
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if(Native.IsSupported)
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return AARU_apple_rle_decode_buffer(destination, destination.Length, source, source.Length);
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var count = 0;
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var nextA = true; // true if A, false if B
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byte repeatedByteA = 0, repeatedByteB = 0;
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var repeatMode = false; // true if we're repeating, false if we're just copying
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int inPosition = 0, outPosition = 0;
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while(inPosition <= source.Length &&
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outPosition <= destination.Length)
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{
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switch(repeatMode)
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{
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case true when count > 0:
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{
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count--;
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if(nextA)
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{
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nextA = false;
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destination[outPosition++] = repeatedByteA;
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continue;
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}
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nextA = true;
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destination[outPosition++] = repeatedByteB;
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continue;
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}
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case false when count > 0:
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count--;
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destination[outPosition++] = source[inPosition++];
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continue;
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}
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if(inPosition == source.Length)
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break;
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while(true)
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{
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byte b1 = source[inPosition++];
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byte b2 = source[inPosition++];
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var s = (short)((b1 << 8) | b2);
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if(s == 0 ||
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s >= DART_CHUNK ||
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s <= -DART_CHUNK)
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continue;
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if(s < 0)
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{
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repeatMode = true;
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repeatedByteA = source[inPosition++];
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repeatedByteB = source[inPosition++];
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count = -s * 2 - 1;
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nextA = false;
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destination[outPosition++] = repeatedByteA;
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break;
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}
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repeatMode = false;
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count = s * 2 - 1;
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destination[outPosition++] = source[inPosition++];
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break;
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}
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}
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return outPosition;
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}
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} |